- Staff
- #1
Suggestion Title: Bank robbery payout increase with variables + more
Suggestion Description: This suggestion is to:
- Increase bank robbery payouts for small party robberies significantly.
- Extend the maximum attainable amount of cash from a bank raid to 900k.
- Adding an increased buffer limit on the minimum attainable payout upon successful robbery, meaning bank robbers should gain a minimum of 10k.
- Have other factors affect the amount of money gained, elaborated upon below.
- Individual user performance and involvement affecting the overall payout, also elaborated on below.
- Remove org mates dying from increasing the payout for surviving members.
- Add some sort of prediction method, possibly as an org perk, that will tell you a rough idea on what amount of money you could likely get if you robbed the bank with a party of 5, allowing users to mathematically solve how much they would get with any more or less users.
Currently, payout is decided solely on how much money is in the vault, How many cops there are vs how many robbers, and how many raiders survive. I believe the following factors should increase your individual payout:
- How many police officers you personally killed + bonus points if they were killed before they could enter the bank building possibly.
- Bank robbery leader bonus of 7.5K.
- How long it was between the vault opening and the last pile of money being taken, if it was in under 2 minutes.
- How much money you as an individual picked up and how much you turned in to the NPC.
- How spread out your party was during the bank raid.
The following factors should decrease your payout:
- How long you were in the bank for after money was taken.
- How many civilians were killed by your party before the vault was open.
- How many non Law enforcement government employees were killed during the bank robbery.
Why should this be added?:
- Adds whole new dynamics to bank robberies, making them more appetising ideas and overall encouraging users to partake in them by making the stakes significantly outweigh the risks.
- cRiM bUfF
- Allows users to gain and develop skills and possibly even base whole organisations around bank robberies as they will require users to gain more knowledge on the process to meet the increased profits.
What negatives could this have?:
- cRiM bUfF
- hard to implement?
- increased shootouts in a pretty inconvenient location.
Suggestion Description: This suggestion is to:
- Increase bank robbery payouts for small party robberies significantly.
- Extend the maximum attainable amount of cash from a bank raid to 900k.
- Adding an increased buffer limit on the minimum attainable payout upon successful robbery, meaning bank robbers should gain a minimum of 10k.
- Have other factors affect the amount of money gained, elaborated upon below.
- Individual user performance and involvement affecting the overall payout, also elaborated on below.
- Remove org mates dying from increasing the payout for surviving members.
- Add some sort of prediction method, possibly as an org perk, that will tell you a rough idea on what amount of money you could likely get if you robbed the bank with a party of 5, allowing users to mathematically solve how much they would get with any more or less users.
Currently, payout is decided solely on how much money is in the vault, How many cops there are vs how many robbers, and how many raiders survive. I believe the following factors should increase your individual payout:
- How many police officers you personally killed + bonus points if they were killed before they could enter the bank building possibly.
- Bank robbery leader bonus of 7.5K.
- How long it was between the vault opening and the last pile of money being taken, if it was in under 2 minutes.
- How much money you as an individual picked up and how much you turned in to the NPC.
- How spread out your party was during the bank raid.
The following factors should decrease your payout:
- How long you were in the bank for after money was taken.
- How many civilians were killed by your party before the vault was open.
- How many non Law enforcement government employees were killed during the bank robbery.
Why should this be added?:
- Adds whole new dynamics to bank robberies, making them more appetising ideas and overall encouraging users to partake in them by making the stakes significantly outweigh the risks.
- cRiM bUfF
- Allows users to gain and develop skills and possibly even base whole organisations around bank robberies as they will require users to gain more knowledge on the process to meet the increased profits.
What negatives could this have?:
- cRiM bUfF
- hard to implement?
- increased shootouts in a pretty inconvenient location.