Deleted member 3131
Guest
Description of the idea: Rule 2.1 states "play realistically", the bank robbery unlike (and alike) other things is not realistic at all.
My idea is simple, to encourage passive RP, negotiations and realisitc actions, anyone robbing the bank should not be allowed to run outside, flank (literally some times camp PD).
To make it practically work it should happen like this: An area (like the NLR zone) is added to the bank, if you leave the bank before the vault cracker has cracked open the vault you get respawned and kicked out the bank robbery.
Why should this be added? (pros): This way you wouldn't have people spreading PANIC across the WHOLE city (which is unrealistic unless paralake is syria). You would encourage RP, negotiations, police forming an actual perimeter around the bank like they used to and so on, just like in a real life scenario.
this would also balance out the odds for PD vs CRIMINALS, when you have 6+ people raiding the bank and maybe ONE or two TFU.
What negatives could this have? (cons): people will deem this unfair... of course taking away a great advantage from someone is always "unfair". But to be honest this should encourage coordination between the civilians, defending the bank is an easy task.
*Other additions: N/A
*Images:
My idea is simple, to encourage passive RP, negotiations and realisitc actions, anyone robbing the bank should not be allowed to run outside, flank (literally some times camp PD).
To make it practically work it should happen like this: An area (like the NLR zone) is added to the bank, if you leave the bank before the vault cracker has cracked open the vault you get respawned and kicked out the bank robbery.
Why should this be added? (pros): This way you wouldn't have people spreading PANIC across the WHOLE city (which is unrealistic unless paralake is syria). You would encourage RP, negotiations, police forming an actual perimeter around the bank like they used to and so on, just like in a real life scenario.
this would also balance out the odds for PD vs CRIMINALS, when you have 6+ people raiding the bank and maybe ONE or two TFU.
What negatives could this have? (cons): people will deem this unfair... of course taking away a great advantage from someone is always "unfair". But to be honest this should encourage coordination between the civilians, defending the bank is an easy task.
*Other additions: N/A
*Images: