Hello, I'd just like to say get rid of these fucking bodykits
they're the ugliest shit I've ever seen.

they're the ugliest shit I've ever seen.
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no uthey're the ugliest shit I've ever seen.
yes, its ugly as shit get rid of itoh so this is what u meant when you were talking to me in OOC xd
oh fuck off seriouslyI know they're ugly. That's why I added them to my Shelby as a meme, worth the 200K
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Then you obviously have terrible taste in car customization.whoever did rate "agree" on this post is a mentally challanged
are you nuts ? that bodykit is awesome but i would like it without the red thingy and this two thingys attached to the carThen you obviously have terrible taste in car customization.
Already didWhy don't we introduce a better bodykit system which allows us to PICK WHAT PARTS WE CAN PUT ON IT????????
He probably got it for the spoiler and had no choice but to accept a lip added to it as well cause BUNDLES am I right????
StephenNutters said:Let's go through this logistically step-by-step shall we?
Now keep in mind there are certain bodygroups which we simply can not use, such as ones where the wheels are entirely gone, so those would be omitted by some means. But then we also face the issue of where TDM in his infinite wisdom decided with some vehicles you can change all wheels as one bodygroup but others you change each wheel individually, but do all wheels have the same amount of options as another? No. So we then need to create a system whereby changing one bodygroup also then has the ability to effect others as well, so further definition is required.
- Open text document, load up sandbox in GMod, select easy bodygroup tool, and open TDM vehicles tab
- Spawn any vehicle, if no more go to step 11
- Select vehicle with tool and check number of bodygroups
- If none go back to step 2
- Write down name of vehicle somewhere
- Select a new bodygroup and find where it changed, if none go back to step 2
- Write down what bodygroup number this is part of (and possibly what else it would need to change, see my notes after)
- Come up with and write down a name which makes sense for what it is
- Come up with and write down a reasonable price
- Go to step 6
- Start with all the back end changes
How are we doing on time at this point? Without even considering redoing any code, GUIs, required database conversion/changes, converting the current system to then do it this way instead, or formatting what we've written down to be in a format which makes sense or would work at all we'll assume that on average a vehicle has 6 bodygroups options total (no idea how accurate this figure is), and then the process outlined takes about 1.5 minutes per option since it is more than just copying data but instead requires some creativity. That then equates to about 9 minutes per vehicle, now in the gamemode we have about 110 purchasable vehicles and people want this expanded, but for now we will exclude that time as well. So that then is roughly 990 minutes or 16.5 hours of just going vehicle by vehicle to only determine its bodygroups.
Frankly put, taking 16 hours and possibly more but not much less (if any), just to expand on an already working system for very little gain other than small aesthetics because people "want to be different" really has little appeal to myself. Now if you wish to take the time yourself or get a group to help you with it, as long as you verify that there are no invalid options, options which are unrealistic, or plainly look absolutely awful... Feel free. Then once I decide on how this information would need to be formatted to possibly use, you would be in charge of putting it into that format so I can use it. It would need to be set for all vehicles and not just some, there is no halfway for this type of change.
It takes me personally long enough to do each and every vehicle script when we have new vehicles along with all the other individual vehicle definitions that doing this on top of it is unwelcome. Basically though, it's that simple, go for it and have fun.