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Suggestion Title: Burnt Corpses
Suggestion Description: When a corpse is burnt, it will turn into a model of one of the following player models:
models/player/charple.mdl
models/player/corpse1.mdl
Additionally, when inspecting the body it can do a detail in chat saying
“body smells of gasoline” - indicating a Molotov
“Body smells of chemicals” - indicating a meth cook done wrong
Why should this be added?:
- Medics waste less time with burnt corpses over actual targeting ones with sustained forensic data
- The world feels more realistic and looks better
- Criminals can brag by showing the aftermath
- Easy to add
- A way for people intrigued by the death of a player to investigate it for whatever roleplay reason they have. (I.e a org searching to avenge that person, a cop looking to find the killer or a medic wanting to report a killing in a detailed manner, etc..)
What negatives could this have?:
- I can’t think of any
What problem would this suggestion solve?: It is not possible to tell if a body has been burned or not at all.
Suggestion Description: When a corpse is burnt, it will turn into a model of one of the following player models:
models/player/charple.mdl
models/player/corpse1.mdl
Additionally, when inspecting the body it can do a detail in chat saying
“body smells of gasoline” - indicating a Molotov
“Body smells of chemicals” - indicating a meth cook done wrong
Why should this be added?:
- Medics waste less time with burnt corpses over actual targeting ones with sustained forensic data
- The world feels more realistic and looks better
- Criminals can brag by showing the aftermath
- Easy to add
- A way for people intrigued by the death of a player to investigate it for whatever roleplay reason they have. (I.e a org searching to avenge that person, a cop looking to find the killer or a medic wanting to report a killing in a detailed manner, etc..)
What negatives could this have?:
- I can’t think of any
What problem would this suggestion solve?: It is not possible to tell if a body has been burned or not at all.
