Improved sentence and death system
The aim of this suggestion is to improve the quality of roleplay, people valuing their lives and possessions without having certain rules limiting their experience. The suggestion would bring more stability into the constant wars and raiding, the chaos that is Paralake traffic and give opportunity for players to have fun who don’t raid.
The multiplied sentences
The multiplied sentences would automatically multiply within a certain timeframe based on fine and sentence received. This would offer real punishment for people who keep recommitting offences or even just baiting the police and strongly motivating players not to do so. As Paralake is always a warzone with police constantly overwhelmed with shootouts 10k 10y fine for most players is just a small discomfort rather than a punishment. This system would also be automatic, therefore huge sentences will not be up to decision of individual police officers. This change would automatically enforce 3.4 Putting your Life at Risk (Risk of a long prison sentence) as this is what people would rather avoid.
Example 1
For this example I have set the multiplication points to 5% per 1 year of jail and 5% per $1000 ticket. These values are just for example and will need tweaking and probably need to be set much higher.
If player gets jailed for 10k 10y this would add up 50 + 50 = 100% multiplication. The next time they get caught murdering someone and receive the same sentence the new multiplication would be made including previous multiplicated sentence: 10y + 10k x +100% = 20y 20k. After this the same sentence would be 40y 40k and so on.
Example 2
Following the previous perimeters here is example for someone who messes about.
Player gets parking ticket $1000, multiplication goes to 5%. After this the player is ticketed for reckless driving $3000, with 5% receives fine $3150 with new multiplication for next punishment being 5 + 15.75 = 20.75. After this the player build shooting range in his back yard and receives (instead of warning) $2000 fine which will cost the player $2415 with new multiplication being 10 + 20.75 = 30.75%. After this the player decides to drift more and receives 5y 5k, with his actual sentence being 7y 6.5k. After this the player stops committing crimes as the multiplication for next crime would be (7 x 5 = 35) + (5 x 5 = 25) + 30.75 = 90.75 and the player will do no more crimes as the multiplication will start to skyrocket further up and is heavy on the wallet and his time.
Cooldown
After the multiplication rate going up there is cooldown when player commits no crimes where the multiplication rate goes down. This could be for example 4% per hour and it would 24 hours to go back to 0, or 0.4% per hour if set on week for total cooldown.
Death system
Every player knows, in case of police arrest, there is no reason to hand yourself in for large crime but rather go down with a shootout to avoid sentence and fine. To value players lives police officers should be able to file the deceased players on the crimes they committed and issue a citation. As the deceased player avoids jail sentence the ticket should have automatic multiplier (for example 2x) on top of the previously mentioned multiplication system as dead person servers no jail time and the multiplication would actually motivate players to hand themselves in peacefully. This change would automatically enforce 3.4 Putting your Life at Risk and 3.6 Stay Alive.
Conclusion
Paralake is always a warzone for a serious RP. Only action based fun that is allowed according to the rules is raiding and the constant wars are not really that high stake and make city look like warzone overcrowding police with work. As someone who rarely raids I have nothing to do according to server rules, can’t street race, can’t build gun range, can’t shoot fireworks – heck sometimes you see 2 police cars driving, and it is hard not to overtake them. Thankfully most of the administrative team is fun and understanding when it comes to those things and understands I am a bit of a loose cannon. But for those staff that does not get my shenanigans or other players who want to do other fun things than raiding I feel this change would be great.
Thank you for reading. Please share your thoughts.
The aim of this suggestion is to improve the quality of roleplay, people valuing their lives and possessions without having certain rules limiting their experience. The suggestion would bring more stability into the constant wars and raiding, the chaos that is Paralake traffic and give opportunity for players to have fun who don’t raid.
The multiplied sentences
The multiplied sentences would automatically multiply within a certain timeframe based on fine and sentence received. This would offer real punishment for people who keep recommitting offences or even just baiting the police and strongly motivating players not to do so. As Paralake is always a warzone with police constantly overwhelmed with shootouts 10k 10y fine for most players is just a small discomfort rather than a punishment. This system would also be automatic, therefore huge sentences will not be up to decision of individual police officers. This change would automatically enforce 3.4 Putting your Life at Risk (Risk of a long prison sentence) as this is what people would rather avoid.
Example 1
For this example I have set the multiplication points to 5% per 1 year of jail and 5% per $1000 ticket. These values are just for example and will need tweaking and probably need to be set much higher.
If player gets jailed for 10k 10y this would add up 50 + 50 = 100% multiplication. The next time they get caught murdering someone and receive the same sentence the new multiplication would be made including previous multiplicated sentence: 10y + 10k x +100% = 20y 20k. After this the same sentence would be 40y 40k and so on.
Example 2
Following the previous perimeters here is example for someone who messes about.
Player gets parking ticket $1000, multiplication goes to 5%. After this the player is ticketed for reckless driving $3000, with 5% receives fine $3150 with new multiplication for next punishment being 5 + 15.75 = 20.75. After this the player build shooting range in his back yard and receives (instead of warning) $2000 fine which will cost the player $2415 with new multiplication being 10 + 20.75 = 30.75%. After this the player decides to drift more and receives 5y 5k, with his actual sentence being 7y 6.5k. After this the player stops committing crimes as the multiplication for next crime would be (7 x 5 = 35) + (5 x 5 = 25) + 30.75 = 90.75 and the player will do no more crimes as the multiplication will start to skyrocket further up and is heavy on the wallet and his time.
Cooldown
After the multiplication rate going up there is cooldown when player commits no crimes where the multiplication rate goes down. This could be for example 4% per hour and it would 24 hours to go back to 0, or 0.4% per hour if set on week for total cooldown.
Death system
Every player knows, in case of police arrest, there is no reason to hand yourself in for large crime but rather go down with a shootout to avoid sentence and fine. To value players lives police officers should be able to file the deceased players on the crimes they committed and issue a citation. As the deceased player avoids jail sentence the ticket should have automatic multiplier (for example 2x) on top of the previously mentioned multiplication system as dead person servers no jail time and the multiplication would actually motivate players to hand themselves in peacefully. This change would automatically enforce 3.4 Putting your Life at Risk and 3.6 Stay Alive.
Conclusion
Paralake is always a warzone for a serious RP. Only action based fun that is allowed according to the rules is raiding and the constant wars are not really that high stake and make city look like warzone overcrowding police with work. As someone who rarely raids I have nothing to do according to server rules, can’t street race, can’t build gun range, can’t shoot fireworks – heck sometimes you see 2 police cars driving, and it is hard not to overtake them. Thankfully most of the administrative team is fun and understanding when it comes to those things and understands I am a bit of a loose cannon. But for those staff that does not get my shenanigans or other players who want to do other fun things than raiding I feel this change would be great.
Thank you for reading. Please share your thoughts.