- Staff
- #1
Hello again,
I am here to provide another reasonable (ish) take on the perpheads forums.
The topic of today's thread is how excessive competitiveness is inherently detrimental to roleplay. I've mused over this topic a lot over the past week or so, and I hope I can properly get across what I'm trying to say.
Let's start with a question. What makes PERP enjoyable? The answer will vary from player to player, and perhaps the majority opinion has changed since I first joined. To me, the joy of PERP is found in other people. The interactions between myself and others and the funny, silly and sometimes unexpected things that come of them. I think, to some extent, a fundamental aspect of any answer is derived from this core principle. Raiding requires other players, basing with your org requires other players. Being police requires criminals, medics require cadavers, etc. I could go on, but the thing that differentiates PERP from any other game is how social it is. Enjoyment thrives when people interact. However, not all interactions are created equal. If you like the person who you are interacting with them, the experience will generally be better, with more oppurtunites for silly / funny goofs and gaffs.
In my experience, competitiveness tends to breed resentment, especially on PERP, where a loss represents a genuine loss of profit and items that you've worked for. This resentment can fester into OOC feuds, petty ARs, whatever. If you view PERP as a competitive game, you will make enemies. If you don't understand that it's just a game, like I see quite often, these enemies will be OOC, and thus the dislike of them will bleed into every interaction you have. Not to mention, raids and shooting people are possibly the two actions on the server that have the least genuine player interaction. Shooting at someone and dying or killing them gives no room for roleplay to happen.
PERP isn't a competitive game. The point of PERP is not to get loads of money and guns and be the coolest shooter with the best montages. It's about enjoying yourself within a community of people trying to do the same. I think if people were more amenable to each other, and more open to experiences that exist outside of sweating for guns and drugs, the server would be a better place, with a lot more interesting and organic player interactions.
Thank you for coming to my ted talk. I am extremely sleep deprived. Forgive me if my speech is unclear or absurd.
I am here to provide another reasonable (ish) take on the perpheads forums.
The topic of today's thread is how excessive competitiveness is inherently detrimental to roleplay. I've mused over this topic a lot over the past week or so, and I hope I can properly get across what I'm trying to say.
Let's start with a question. What makes PERP enjoyable? The answer will vary from player to player, and perhaps the majority opinion has changed since I first joined. To me, the joy of PERP is found in other people. The interactions between myself and others and the funny, silly and sometimes unexpected things that come of them. I think, to some extent, a fundamental aspect of any answer is derived from this core principle. Raiding requires other players, basing with your org requires other players. Being police requires criminals, medics require cadavers, etc. I could go on, but the thing that differentiates PERP from any other game is how social it is. Enjoyment thrives when people interact. However, not all interactions are created equal. If you like the person who you are interacting with them, the experience will generally be better, with more oppurtunites for silly / funny goofs and gaffs.
In my experience, competitiveness tends to breed resentment, especially on PERP, where a loss represents a genuine loss of profit and items that you've worked for. This resentment can fester into OOC feuds, petty ARs, whatever. If you view PERP as a competitive game, you will make enemies. If you don't understand that it's just a game, like I see quite often, these enemies will be OOC, and thus the dislike of them will bleed into every interaction you have. Not to mention, raids and shooting people are possibly the two actions on the server that have the least genuine player interaction. Shooting at someone and dying or killing them gives no room for roleplay to happen.
PERP isn't a competitive game. The point of PERP is not to get loads of money and guns and be the coolest shooter with the best montages. It's about enjoying yourself within a community of people trying to do the same. I think if people were more amenable to each other, and more open to experiences that exist outside of sweating for guns and drugs, the server would be a better place, with a lot more interesting and organic player interactions.
Thank you for coming to my ted talk. I am extremely sleep deprived. Forgive me if my speech is unclear or absurd.