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Discussion Post: https://perpheads.com/threads/add-c...can-get-back-into-your-car.34458/#post-227894
Main Idea: After a battering ram is used on a vehicle, the ejected occupants must wait 5-10 seconds before they can get back into the vehicle
Full description of the idea: I've had 20+ incidents where I've had to use the battering ram several times to get someone out of a car, because they keep on getting in less than a second afterwards (especially when they're in handcuffs). Implementing a cooldown would make the process waaay less cancerous. Maybe this could only be for suspects in handcuffs, that would work too.
Why should it be added?: Because being able to get back into the vehicle less than a second after being manually dragged out makes no sense. This addition would eliminate a very commonly used tactic by salty fagbois that breaks 2.1 in order to stall for allies or just waste time because they're salty as fuck.
Pros: Non-invasive solution that fixes a very common problem, helps PLPD players keep their sanity
Cons: Literally nothing
*Other additions: Since the battering ram is an abstraction of manually dragging people out of the car, all passengers could be slowed down for 5-10 seconds after being ejected to make it easier to cuff them, seeing as letting go of the suspect immediately after dragging them out doesn't make any sense.
Images:
Main Idea: After a battering ram is used on a vehicle, the ejected occupants must wait 5-10 seconds before they can get back into the vehicle
Full description of the idea: I've had 20+ incidents where I've had to use the battering ram several times to get someone out of a car, because they keep on getting in less than a second afterwards (especially when they're in handcuffs). Implementing a cooldown would make the process waaay less cancerous. Maybe this could only be for suspects in handcuffs, that would work too.
Why should it be added?: Because being able to get back into the vehicle less than a second after being manually dragged out makes no sense. This addition would eliminate a very commonly used tactic by salty fagbois that breaks 2.1 in order to stall for allies or just waste time because they're salty as fuck.
Pros: Non-invasive solution that fixes a very common problem, helps PLPD players keep their sanity
Cons: Literally nothing
*Other additions: Since the battering ram is an abstraction of manually dragging people out of the car, all passengers could be slowed down for 5-10 seconds after being ejected to make it easier to cuff them, seeing as letting go of the suspect immediately after dragging them out doesn't make any sense.
Images: