What rule do you wish to Edit/Add: Add.
Your version of the rule: A player is only allowed to raid another player with a valid roleplay reason which could be, allthough is not limited to: muggings, scams, thefts, threats, traitorous acts towards the raiding party etc.
Why do you believe this rule should be Added/Edited: Alright, let me say first off that I'm looking for the community's honest openion on this post. This meens no "- support but i wanna raid sweathervests". This post should be taken seriously as I'm trying to explain how raiding isnt worth it for the following reasons:
By lockpicking a door you can be heard by the owner or the people passing by the place youre raiding. This only makes the situation more anoying and risky as now you have both cops trying to jail you, the house owner and his mates trying to kill you.
By killing the owner you now have a 10k ticket with your name on it and if you mug him, hes gonna call the cops and youre most likely gonna get a warrant out for you (if the cops dont dink you in the first place).
If all goes well with no cops responding, the person you mugged is going to remember how you look, report it to the cops and youre probably gonna get caught. All of these (if this rule gets accepted) leads us to the rules 3.4 and 3.5 since by raiding you put your life and freedom at high risk for some drugs and 200$ of you mugging the owner, that is if you dont die untill then. Now there were extreme cases where raiders got out with thousands of dollars in drugs and guns but this is really rare.
I believe raiding should be restricted to the player having a valid roleplay reason and a reason to believe a big pro is in the place they are raiding that outweighs the cons.
Once again this isnt me getting T R I G G E R E D because I get raided, it was simply an idea that was stuck in my head for a long time now. Thank you for reading and understanding!
-Kindest regards: Johannes
Your version of the rule: A player is only allowed to raid another player with a valid roleplay reason which could be, allthough is not limited to: muggings, scams, thefts, threats, traitorous acts towards the raiding party etc.
Why do you believe this rule should be Added/Edited: Alright, let me say first off that I'm looking for the community's honest openion on this post. This meens no "- support but i wanna raid sweathervests". This post should be taken seriously as I'm trying to explain how raiding isnt worth it for the following reasons:
By lockpicking a door you can be heard by the owner or the people passing by the place youre raiding. This only makes the situation more anoying and risky as now you have both cops trying to jail you, the house owner and his mates trying to kill you.
By killing the owner you now have a 10k ticket with your name on it and if you mug him, hes gonna call the cops and youre most likely gonna get a warrant out for you (if the cops dont dink you in the first place).
If all goes well with no cops responding, the person you mugged is going to remember how you look, report it to the cops and youre probably gonna get caught. All of these (if this rule gets accepted) leads us to the rules 3.4 and 3.5 since by raiding you put your life and freedom at high risk for some drugs and 200$ of you mugging the owner, that is if you dont die untill then. Now there were extreme cases where raiders got out with thousands of dollars in drugs and guns but this is really rare.
I believe raiding should be restricted to the player having a valid roleplay reason and a reason to believe a big pro is in the place they are raiding that outweighs the cons.
Once again this isnt me getting T R I G G E R E D because I get raided, it was simply an idea that was stuck in my head for a long time now. Thank you for reading and understanding!
-Kindest regards: Johannes