2.5 if you kill a dispatcher for an invalid reason just to kill a dispatcher. PD raids are unique events and aren’t common, then on top of all that you have to safely breach past 3 heavily guarded locked doors. You’re telling me the 15 minutes is the biggest obstacle?
Then why would you waste time breaking into additional doors? If its already a huge obstacle why would you? Logically speaking if you were raiding PD and you saw a cop walking around, dispatcher or not, you'll probably shoot them down since they have the power to legally identify you and have you arrested. Allowing them to be accessible by civilians in this circumstance will just lead to morons wasting resources breaking into the office to execute them, just like in the days when this was possible.
In regards to the 15 minute thing, yes. How else would a paramedic be informed of someone dying to a car or something if not dispatch. Unless you proactively check the Police computer (which most medics dont on account of most of them being newer players) then you've basically got 5 minutes of red screen and 5 minutes of NLR because of a silly little accident medics could otherwise resolve. Theres a fire someplace? Firemen wouldn't know, without checking the Police computer if the dispatcher is stuck in a state of limbo. During this NLR period, what do you expect dispatchers to want to do? Sit outside having almost no other purpose?
notifiers:
- radio commms notifying that the dispatcher office is or has Been infiltrated
- cameras showing the doors are being breached
- incident reports showing doors at PD Have been breached
- loud ass mf alarms at their doors.
You skipped the point entirely. I never said they wouldn't know there's a PD raid, The point was that Dispatchers are glued to their CCTV when these incidents happen and most the time they would have no idea someone is behind them ordering them out of a chair. We had to deal with this
alot when this was a possible feature, countless 3.4 dispatch reports.
Furthermore, you even said in your suggestion:
Less people have to die if lockpicking dispatcher office can be a thing also, taking them hostage or finishing the raid unnoticed except obviously by the dispatcher in your captivity is better than causing an unnecessary shootout because their door is magically unpickable.
Why would risking triggering 2 more alarms within a secure, guarded facility, just to take some desk wagie hostage result in "Less Deaths"? You'd have more luck taking the Jailer NPC hostage in that scenario (NPCs can be taken hostage as they are still to be considered people via the Rule 3.21) Or just taking a cop hostage. Hostage situations are
always last resorts, something you do when you are physically cornered. You need to elaborate a lot more as to why you would consider this less risk, When you're saying the risk of breaking through 3 doors inside the Police Station can be mitigated by breaking down 3 doors, cornering yourself in a comically long corridoor, just to then break down or have dispatch unlock the other 2 doors you need to get to your jailed friend.
Calling that an Abuse of mechanic /exploit proves how there is a flaw in the door being magically more secure than the city vault. Officers using it as defensive capability is actually not against any rules as far as I’m aware but it damn sure is unfair to the criminal player base when they raid once in a blue moon at PD and want to breach past a wooden door.
This is a
preventative measure with the sole purpose of protecting dispatchers from people breaking in. A uniformed patrol officer is not a dispatcher and therefor cannot take advantage of this measure. Furthermore the advantage would be minimal anyways, whats he gonna do, Sit and shoot through the door? He's either going to be wallbangable entirely if he does it through the first door or completely useless if they do this behind both doors.
There isn't really any valid reason to allow civilians into that room uninvited. Gunpointing dispatch to get out the chair? Maybe, but its a pointless endeavour. The advantage of CCTV in this scenario alone is pretty futile, Cops will be significantly harder to kill when they just camp outside PD than when a dispatcher is telling them what room they are in and they are pushing into the building.
Again, 2.5 and the rarity + difficulty of infiltrating that deep perfectly justifies this change. Killing unarmed people for no benefit has and always will be 2.5 so I don’t get your point. If dispatcher doesn’t do anything to result in their death they are good. In addition like I said, raiding PD is extremely hard, getting inside the dispatcher office is actually even harder then getting in the prison which is comical. Dispatcher office has 2 airlock doors and one is impossible to lockpick.
Why would it be 2.5 to shoot a Police Officer when raiding the PD and shooting Police officers? It would just be completely futile allowing people into that room. Getting inside the dispatchers office being hard is an intended feature, which is working directly as intended. Its supposed to be inaccessible. That room being inaccessible makes dispatch bearable, it prevents individuals, with "Valid" reason or not from breaking in and either killing a dispatcher or breaking in solely to be annoying impossible.
There's just no reason for this to exist and this is coming from someone who, back when it was considered allowed and normal, would break into the dispatchers office to gunpoint or execute dispatchers and / or use their room to camp cops coming down stairs during PD raids.
If you want to "Balance" PD raiding, Just make that room between the jailers office and the cells significantly less campable.