Server Suggestion Display chambered bullets

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Suggestion Title: Display chambered bullets
Suggestion Description: Show chambered rounds in the Q menu. Denote as magazine fullness +1 or +0

If you have a gun with a full magazine, display the magazine fullness as 30 + 0. If you have a gun with a magazine and a bullet in the chamber, display the magazine fullness as 29 + 1

Why should this be added?:
- I want to be able to tell if my gun will just click or actually fire

What negatives could this have?:
- I don't know how to code and don't know if this would be a pain
 
i feel like this addition would be nice because when you hold q and hover over a gun, on the right side it says capacity 10+1 or smth like that. it would be nice to be able to have one in the chamber and also possibly have another bullet, such as on the glock 17, instead of max 17 you could have 17 + 1 in the chamber so basically 18. overall a cool adition that we could add
 
i feel like this addition would be nice because when you hold q and hover over a gun, on the right side it says capacity 10+1 or smth like that. it would be nice to be able to have one in the chamber and also possibly have another bullet, such as on the glock 17, instead of max 17 you could have 17 + 1 in the chamber so basically 18. overall a cool adition that we could add
For the 50 cals :o
 
doesnt it automatically chamber the gun when you reload tho? i dont think ive ever had a gun with a mag but not chambered unless there's some specific way to do it.
 
doesnt it automatically chamber the gun when you reload tho? i dont think ive ever had a gun with a mag but not chambered unless there's some specific way to do it.
Some random change unintentionally fixed this at some point, but previously if you cancelled the reload animation early, your gun would not fire the next time you pulled out the weapon. It was infuriating
 
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