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Suggestion Title: DNA Analysis for Broken Crowbar/Lockpicks
Suggestion Description: Allow Officers to use the DNA Sampling Tool to identify the identity of who recently used and broke crowbars/lockpicks on entryways and exits (or anything similar to make this more useful)
Why should this be added?:
It was my understanding that one of the driving forces behind the addition was to eliminate the need for /me and /describe gameplay. Currently, there is no way to link these broken items to any one suspect, so I feel as though it's largely useless unless you physically witnessed the suspect attempting to break-in in which case you wouldn't need the broken evidence at the door in the first place. I don't see how the current state of the feature would assist in anything other than having proof that a door was broken into, that doesn't really help us catch a criminal without having to do /me|describe gameplay, and which we also sometimes already have door alarms for to verify.
What negatives could this have?:
What problem would this suggestion solve?: Today, I witnessed a criminal run away from a break-in alarm but was not able to prove any more than usual that they were involved without the use of /me and /describe. The door contained a broken lock-pick, but since I could not interact with this feature in any way shape or form, it did not aid in my investigation at all. The suspect had no more lockpicks on their person, so I couldn't even make the connection there either. The update post mentions that you no longer need to /me attempted break-ins, but more importantly, the majority of the /me's and /describes were in specific relation to the suspicious & detained criminal within the vicinity of the break-in and checking to see if the crowbars and/or lockpicks on their person were used recently (checking for scratches). at which point you could easily reason that they contributed to the recent break-in that drew the attention.
To answer, this suggestion eliminates the need for that /command roleplay and makes the gameplay more seamless which is what I imagine was the main purpose of adding the feature.
Useful Images:
Suggestion Description: Allow Officers to use the DNA Sampling Tool to identify the identity of who recently used and broke crowbars/lockpicks on entryways and exits (or anything similar to make this more useful)
Why should this be added?:
It was my understanding that one of the driving forces behind the addition was to eliminate the need for /me and /describe gameplay. Currently, there is no way to link these broken items to any one suspect, so I feel as though it's largely useless unless you physically witnessed the suspect attempting to break-in in which case you wouldn't need the broken evidence at the door in the first place. I don't see how the current state of the feature would assist in anything other than having proof that a door was broken into, that doesn't really help us catch a criminal without having to do /me|describe gameplay, and which we also sometimes already have door alarms for to verify.
What negatives could this have?:
- First initial thought was that this could be considered "too op" or an overstep for the PLPD and its ability to hunt down targets. Then, I think about the nature of the entire DNA system in general and how that exists regardless, so it's hard to a argue that we haven't already gone above and beyond with the tools capabilities. Still, that is a very valid negative that I think many people will instantly resonate with.
- This provides a decent advantage for base owners as any added ability to the police department in the aid of neutralizing criminal activity is a plus from their perspective. Of course, this is a disadvantage to criminals who are unsuccessful at breaking into a property because they will be hunted down eventually.
What problem would this suggestion solve?: Today, I witnessed a criminal run away from a break-in alarm but was not able to prove any more than usual that they were involved without the use of /me and /describe. The door contained a broken lock-pick, but since I could not interact with this feature in any way shape or form, it did not aid in my investigation at all. The suspect had no more lockpicks on their person, so I couldn't even make the connection there either. The update post mentions that you no longer need to /me attempted break-ins, but more importantly, the majority of the /me's and /describes were in specific relation to the suspicious & detained criminal within the vicinity of the break-in and checking to see if the crowbars and/or lockpicks on their person were used recently (checking for scratches). at which point you could easily reason that they contributed to the recent break-in that drew the attention.
To answer, this suggestion eliminates the need for that /command roleplay and makes the gameplay more seamless which is what I imagine was the main purpose of adding the feature.
Useful Images:
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