- Messages
- 8
- Reaction score
- 0
- Points
- 10
Description of the idea:
Sound is an important aspect in this gamemode, especially when attracting attention with guns. However, player footsteps are potentially not managed well (or at all) by the gamemode at all and are almost completely dependent by movement speed. This makes footsteps extremely unreliable in it's current state to be used properly. Walking causes "occasional" stepping noises, but sometimes it's muted depending on distance. Aiming down gun sights (Extremely important!) is completely silent due to reaching under a movement speed threshold slower then walking.
Why should this be added? (pros):
The reason this should be added or fixed up to be more constant is so that "noise" can be relied on more. Player movement states should define how loud and how far sound steps travel already so that people who want to muffle their footsteps need to be in a crouched (and slow) position, while others preparing for a proper shot or tactically moving still make some sound. Even if it's made not to make much sound at all, it's still better for it to be more relied on.
What negatives could this have? (cons):
This is inherently a balance change, as aiming down sights and moving would cause more reliable foot steps and your opponent to more reliably zone in on you.
Sound is an important aspect in this gamemode, especially when attracting attention with guns. However, player footsteps are potentially not managed well (or at all) by the gamemode at all and are almost completely dependent by movement speed. This makes footsteps extremely unreliable in it's current state to be used properly. Walking causes "occasional" stepping noises, but sometimes it's muted depending on distance. Aiming down gun sights (Extremely important!) is completely silent due to reaching under a movement speed threshold slower then walking.
Why should this be added? (pros):
The reason this should be added or fixed up to be more constant is so that "noise" can be relied on more. Player movement states should define how loud and how far sound steps travel already so that people who want to muffle their footsteps need to be in a crouched (and slow) position, while others preparing for a proper shot or tactically moving still make some sound. Even if it's made not to make much sound at all, it's still better for it to be more relied on.
What negatives could this have? (cons):
This is inherently a balance change, as aiming down sights and moving would cause more reliable foot steps and your opponent to more reliably zone in on you.