- Messages
- 56
- Reaction score
- 38
- Points
- 215
Suggestion Title: Growable plants and Veggies
Suggestion Description: -- Basic description
Allow players to grow certain fruits and vegetables, like watermelons for example.
-- LUA
Code functionality would essentially just replicate the way shrooms already grow. Additional features would be watering them using a water-container, but not necessary.
I think it should also be able to be grown in planter boxes. On the economic side of things there should be no protest as during the Christmas event tons of money was introduced.
-- Balancing
The time length of growth == the more hunger/thirst it removes.
-- 3D models and examples
Some examples being watermelons, onions, tomatoes, carrots, peppers.
The actual growth models could be edited versions of the already established plants in pots.
The vegetable/fruit models will likely have to be made which is definitely a time sink if other projects are in order.
-- Opinion [NOT INCLUDED IN SUGGESTION]
I think it would be interesting to have much less reliance on NPC bought foods, though I believe they should still exist they should be nerfed into the ground except for water. Nerfing store-bought foods would open new avenues for players looking to make money as people are more likely to buy Fish.
Why should this be added?:
- Offers more food variation
- New shop ideas with produce
What negatives could this have?:
- Reduces demand of Fish products
- Time stress on developers for 3D modeling
- Golden melon devalued
What problem would this suggestion solve?: A way to obtain melons other than gambling.
Suggestion Description: -- Basic description
Allow players to grow certain fruits and vegetables, like watermelons for example.
-- LUA
Code functionality would essentially just replicate the way shrooms already grow. Additional features would be watering them using a water-container, but not necessary.
I think it should also be able to be grown in planter boxes. On the economic side of things there should be no protest as during the Christmas event tons of money was introduced.
-- Balancing
The time length of growth == the more hunger/thirst it removes.
-- 3D models and examples
Some examples being watermelons, onions, tomatoes, carrots, peppers.
The actual growth models could be edited versions of the already established plants in pots.
The vegetable/fruit models will likely have to be made which is definitely a time sink if other projects are in order.
-- Opinion [NOT INCLUDED IN SUGGESTION]
I think it would be interesting to have much less reliance on NPC bought foods, though I believe they should still exist they should be nerfed into the ground except for water. Nerfing store-bought foods would open new avenues for players looking to make money as people are more likely to buy Fish.
Why should this be added?:
- Offers more food variation
- New shop ideas with produce
What negatives could this have?:
- Reduces demand of Fish products
- Time stress on developers for 3D modeling
- Golden melon devalued
What problem would this suggestion solve?: A way to obtain melons other than gambling.
