Improved Demo ESP (v1.5)

Job rank? Give me an example
When someone is a Sergeant for example. This can be used in scenarios where it is helpful to know there was a higher rank on scene without having to search them up. It is most useful for lesser known players.
 
When someone is a Sergeant for example. This can be used in scenarios where it is helpful to know there was a higher rank on scene without having to search them up. It is most useful for lesser known players.
I will try adding it to the ESP. Should be easy enough =D
 
oops it was already answered didnt see the other messages for some reason
 
Changes for v1.2.0:
- Added optional job titles to ESP
- Added an optional demo timer (e.g.: 0:10 / 59:59)
- Added an optional crosshair
- Added a toggle to draw a window with the spectatee's view (M2 -> Spectate -> Toggle window)
- Added a feature to replicate scope zoom when spectating someone
- Added "stopsound" to the demo menu
- Fixed a typo in ESP

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Screenshots showcasing the changes


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Changes for v1.4.0:
- Made ESP render below players, which massively improves visibility.
- Added voice proximity list as an option. It shows a list of players who are able to hear the target player. (thanks Fredy)
- Added "flashed", "call", and teamspeak (shortened down to "TS") to the list of possible statuses in ESP
- Added a fast-forward keybind in options. Holding the key makes demo playback twice as fast.
- Added NLR to ESP. It only shows up if a player is in their NLR zone.
- Added the player's Steam name to their RP name above their head.
- Whilst in noclip/thirdperson, you can use +left / +right to slowly move the camera.
- Made noclip speed consistent and (kind of) independent of frametime

Click here to see every changelog
Screenshots showcasing the changes


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I need feedback regarding the third-person feature. Someone told me they wish for the third-person to follow where the target's looking instead of being orbitable. Please let me know which you prefer.

I would've added a toggle for this as well, but I believe it would make looking at the menu annoying if there's a lot of small options you'd have to toggle. I would like to avoid adding a billion options to customise each feature individually. If enough people wish for both to be present in the script, I will add a toggle for it. But I would like to reduce the amount of toggles per feature for future updates, as to keep the script intuitive and easy to use.

EDIT: Check out v1.5, I decided to implement a toggle for this.
 
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I need feedback regarding the third-person feature. Someone told me they wish for the third-person to follow where the target's looking instead of being orbitable. Please let me know which you prefer.

I would've added a toggle for this as well, but I believe it would make looking at the menu annoying if there's a lot of small options you'd have to toggle. I would like to avoid adding a billion options to customise each feature individually. If enough people wish for both to be present in the script, I will add a toggle for it. But I would like to reduce the amount of toggles per feature for future updates, as to keep the script intuitive and easy to use.
its very good
 
I need feedback regarding the third-person feature. Someone told me they wish for the third-person to follow where the target's looking instead of being orbitable. Please let me know which you prefer.

I would've added a toggle for this as well, but I believe it would make looking at the menu annoying if there's a lot of small options you'd have to toggle. I would like to avoid adding a billion options to customise each feature individually. If enough people wish for both to be present in the script, I will add a toggle for it. But I would like to reduce the amount of toggles per feature for future updates, as to keep the script intuitive and easy to use.
Having it locked in the direction they are facing is good, but having orbital is situational as to see behind them. I’d say having both is better and would place it above the current one I am using.

(if you were to add a toggle option for it) I think setting it default to locked and toggle to orbit would be best.
 
Changes for v1.5.0:
- Added a keybinding system, with it an additional 4 keybinds:
Cycle pause/resume​
Toggle third-person​
Toggle noclip​
Toggle third-person mouse control (can also by toggled via M2 -> Thirdperson -> Toggle mouse control)​
- Added an option to display a list of keybinds in the bottom right
- Made it easier to read ESP text by changing order of colours depending on the player's job
- Stopped that annoying ass dome from rendering

Click here to see every changelog
 
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