NOTE: I will be using Roadcrew as a reference point throughout most of this, as it is the job that I am doing the most.
Description of the idea: Increase the wages of all legal jobs (perhaps minus Police due to the increased pay from the rank system)
A few years ago, drugs used to make roughly $36k worth in profits every hour, while most legal jobs sat at an approximate 6.9k an hour minus the conditional pay from tows, repairs, removing bodies, etc.
Since then, the drug system has been overhauled, and as a result, while becoming a bit more complicated, also increased the payout by a fair margin. On numerous occasions people have claimed making $100k+ an hour, which is a substantial increase from what it used to be.
Meanwhile, nearly all legal jobs are still sitting with the exact same pay as they did back then. 6.9k an hour on default pay and taxes, and every now and then an additional $500 or so for doing additional tasks while working.
Taking an example of today, I spent about 3 hours on the server (plus some additional time as I crashed once) playing only as a Roadcrew Worker, and made a total of $38k. All things considered, this is actually a decent amount more than what you'd normally get, as we were lucky enough to have 2-3 mayors on that time frame. This all comes down to a rough average of 12.6k an hour.
However, I also received some larger tips from a few people in this time, including a $2000 tip to give someone a ride to City Garage. However, end in the end, this is still very miniscule to what someone growing drugs could make in the same amount of time. Additionally, this is not a guaranteed $/h due to the condition that you need to either be constantly impounding or repairing cars, which isn't always the case.
Assuming that someone could perhaps repair or tow a car every 7 minutes or so, that would come up to about 11.5k an hour. If we then assume that said roadcrew worker wants to save up to, for example, an Aston Martin Rapide costing $1,700,000, they would have to spend roughly 148 hours as a roadcrew worker, or slightly over 6 days combined to make enough money for that car. If someone grew drugs at a supposed $100k an hour, that is just 17 hours of work instead. If you imagine that both of these people play for 5 hours a day, it would take the drug grower about 4 days to make enough. The roadcrew worker would have to spend a total of 30 days grinding away, 5 hours per day. This is not including having to buy burgers every now and then, which admittedly isn't a lot, but it adds up in the end.
Some could say that growing drugs is more dangerous, and therefore them paying out so much more is balanced in terms of risk:reward. However, is the risk really that high to justify the massive reward, when compared to legal jobs? Not like there aren't any risks for legal jobs; you can still very much get killed or even gunpointed, risking your general well-being. And if you do die, you lose 5 minutes worth of paychecks. Sure, it doesn't seem like much, but just like buying burgers, it eventually adds up. I even see myself facing the end of a barrel quite often when towing cars, and even though it is almost always against the rules to gunpoint a roadcrew worker for simply doing his job, it doesn't mean that nobody's doing it.
Legal jobs have a massive grind when you're trying to save up for something you want, even if all you want is to buy a gun that you can use for self defense. The balance is completely gone, as drugs received a major boost when the drug overhaul came to, while most legal jobs have seen no change. A lot of people have been asking for more legal jobs to be introduced, but I feel like increasing the paycheck for the ones we have now is at least a decent way to give people more of an incentive to actually play these jobs and give them a chance. Let's be honest, nobody is going to play as a taxi driver to make money, only a few people are doing it, and even then it's mostly out of boredom or as an attempt to create more role-play.
Why should this be added? (pros):
Increased balance in terms of $/h
More incentive to play legal jobs such as taxi driver, roadcrew worker, etc., thereby also increasing chances of actual role-play happening
What negatives could this have? (cons):
N/A, leave a reply if you have any possible cons to this.
*Other additions:
This is entirely optional and more or less just a concept of something I have previously discussed with @THE SPOOK in a private chat.
The idea for this is to more or less introduce a ranking system similar to the PLPD for legal jobs. However, instead of requiring a lot of work including applications and the likes, the idea is more or less to have around 3-4 "low" ranks that can be acquired by meeting an hour requirement on said job, while there's around 2-3 "high" ranks that are given to the players with the most amount of hours active on said job.
Each rank would be accompanied by a paycheck increase very similar to the PLPD, but no special permissions (maybe except for the high ranks, giving them blanket permission to tow cars, very similar to what I usually request as a roadcrew worker?)
Like I said, entirely optional and merely a concept that I discussed with Spook. More or less something to just consider, while simply increasing legal job wages is my actual suggestion.
*Images: N/A
EDIT:
I have decided not to mention fishing in any of this because I'd rather not stand semi-AFK with some fishing rods for several hours at a time.
Description of the idea: Increase the wages of all legal jobs (perhaps minus Police due to the increased pay from the rank system)
A few years ago, drugs used to make roughly $36k worth in profits every hour, while most legal jobs sat at an approximate 6.9k an hour minus the conditional pay from tows, repairs, removing bodies, etc.
Since then, the drug system has been overhauled, and as a result, while becoming a bit more complicated, also increased the payout by a fair margin. On numerous occasions people have claimed making $100k+ an hour, which is a substantial increase from what it used to be.
Meanwhile, nearly all legal jobs are still sitting with the exact same pay as they did back then. 6.9k an hour on default pay and taxes, and every now and then an additional $500 or so for doing additional tasks while working.
Taking an example of today, I spent about 3 hours on the server (plus some additional time as I crashed once) playing only as a Roadcrew Worker, and made a total of $38k. All things considered, this is actually a decent amount more than what you'd normally get, as we were lucky enough to have 2-3 mayors on that time frame. This all comes down to a rough average of 12.6k an hour.
However, I also received some larger tips from a few people in this time, including a $2000 tip to give someone a ride to City Garage. However, end in the end, this is still very miniscule to what someone growing drugs could make in the same amount of time. Additionally, this is not a guaranteed $/h due to the condition that you need to either be constantly impounding or repairing cars, which isn't always the case.
Assuming that someone could perhaps repair or tow a car every 7 minutes or so, that would come up to about 11.5k an hour. If we then assume that said roadcrew worker wants to save up to, for example, an Aston Martin Rapide costing $1,700,000, they would have to spend roughly 148 hours as a roadcrew worker, or slightly over 6 days combined to make enough money for that car. If someone grew drugs at a supposed $100k an hour, that is just 17 hours of work instead. If you imagine that both of these people play for 5 hours a day, it would take the drug grower about 4 days to make enough. The roadcrew worker would have to spend a total of 30 days grinding away, 5 hours per day. This is not including having to buy burgers every now and then, which admittedly isn't a lot, but it adds up in the end.
Some could say that growing drugs is more dangerous, and therefore them paying out so much more is balanced in terms of risk:reward. However, is the risk really that high to justify the massive reward, when compared to legal jobs? Not like there aren't any risks for legal jobs; you can still very much get killed or even gunpointed, risking your general well-being. And if you do die, you lose 5 minutes worth of paychecks. Sure, it doesn't seem like much, but just like buying burgers, it eventually adds up. I even see myself facing the end of a barrel quite often when towing cars, and even though it is almost always against the rules to gunpoint a roadcrew worker for simply doing his job, it doesn't mean that nobody's doing it.
Legal jobs have a massive grind when you're trying to save up for something you want, even if all you want is to buy a gun that you can use for self defense. The balance is completely gone, as drugs received a major boost when the drug overhaul came to, while most legal jobs have seen no change. A lot of people have been asking for more legal jobs to be introduced, but I feel like increasing the paycheck for the ones we have now is at least a decent way to give people more of an incentive to actually play these jobs and give them a chance. Let's be honest, nobody is going to play as a taxi driver to make money, only a few people are doing it, and even then it's mostly out of boredom or as an attempt to create more role-play.
Why should this be added? (pros):
Increased balance in terms of $/h
More incentive to play legal jobs such as taxi driver, roadcrew worker, etc., thereby also increasing chances of actual role-play happening
What negatives could this have? (cons):
N/A, leave a reply if you have any possible cons to this.
*Other additions:
This is entirely optional and more or less just a concept of something I have previously discussed with @THE SPOOK in a private chat.
The idea for this is to more or less introduce a ranking system similar to the PLPD for legal jobs. However, instead of requiring a lot of work including applications and the likes, the idea is more or less to have around 3-4 "low" ranks that can be acquired by meeting an hour requirement on said job, while there's around 2-3 "high" ranks that are given to the players with the most amount of hours active on said job.
Each rank would be accompanied by a paycheck increase very similar to the PLPD, but no special permissions (maybe except for the high ranks, giving them blanket permission to tow cars, very similar to what I usually request as a roadcrew worker?)
Like I said, entirely optional and merely a concept that I discussed with Spook. More or less something to just consider, while simply increasing legal job wages is my actual suggestion.
*Images: N/A
EDIT:
I have decided not to mention fishing in any of this because I'd rather not stand semi-AFK with some fishing rods for several hours at a time.
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