Influence

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Main Idea: Giving a use to the Influence genetics

Full description of the idea: Basically, influence would lower the store prices by a % depending on the points you have in the genetics. For example, for each 1 point in Influence, you would lower prices by 10%.

Why should it be added?: Because I think it is an interesting idea and the Influence genetics has ironically no influence on gameplay so far.

Pros:
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Influence genetics will finally be used because now they have utility

Cons:
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This would have a huge negative effect on the sale of guns for most people and sounds extremely overpowered.
 

pretty-waitress-serving-happy-customer-coffee-shop-44130255.jpg


"Hello there, i'd like one coffee please!"
"Sure, that'll be 100$."
"Heh, can I get it dropped down to 50$?"
"Sure, I don't know you but i'll do it regardless!"

This would affect the economy in a massive way when it comes to crafting guns and isn't very realistic.​
 
A better idea would be making infuence affect how high of a roll you could get with /roll.

The more infuence, the higher your average roll becomes.
 
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