Topic: Killing medics
Short explanation (in notes):
I saw this post getting denied: https://perpheads.com/threads/nlr-suggestion-for-the-police-ljungberg.11258/
if you can't just kill the whole police force there is no longer a need to kill medics. Killing medics should be 2.5 when they comply to your demands.
Detailed description (why should it become added/...):
A lot of times when I'm playing as a medic and the police gets killed i have people actively hunting me down, even when I'm not reviving any cops or actually trying to run away from the situation. This results into me having a poor roleplay experience. I'd be a lot better if the attackers either took the medic temporally hostage to revive their friends or force him to drive/walk away and ONLY kill the medic when the medic does NOT comply. Its extremely unrealistic to kill medics as they are not a threat to you.
Optional additions:
This suggestion came up to me when i saw the other post getting denied about police should always have backup available.
Short explanation (in notes):
I saw this post getting denied: https://perpheads.com/threads/nlr-suggestion-for-the-police-ljungberg.11258/
if you can't just kill the whole police force there is no longer a need to kill medics. Killing medics should be 2.5 when they comply to your demands.
Detailed description (why should it become added/...):
A lot of times when I'm playing as a medic and the police gets killed i have people actively hunting me down, even when I'm not reviving any cops or actually trying to run away from the situation. This results into me having a poor roleplay experience. I'd be a lot better if the attackers either took the medic temporally hostage to revive their friends or force him to drive/walk away and ONLY kill the medic when the medic does NOT comply. Its extremely unrealistic to kill medics as they are not a threat to you.
Optional additions:
This suggestion came up to me when i saw the other post getting denied about police should always have backup available.