- Messages
- 48
- Reaction score
- 46
- Points
- 200
Suggestion Title: Make forest dense like in v5
Suggestion Description: By far the main thing I miss from v5 is the forest and forest gunplay / guerrilla warfare
The forest being dense makes such difference in gunplay, ever had a fight in v5 forest and you could hear footsteps and you werent sure if its your ally or enemy or see something moving between the leaves and being unsure if you should shoot or not?
Ever chased someone as a cop just for them to drive into forest and get out of their car running off into the trees, and as you run after them you’re thinking to yourself if you should stop running after them because they could just turn around, pull their gun and you would end up running into the end of their barrel?
Bring it back
Why should this be added?:
- forest would add a different way of gunplay very different from fighting in city / properties
What negatives could this have?:
- perhaps perfomance
What problem would this suggestion solve?: - Forest area is kinda dead rn, plain and boring
Useful Images:
Suggestion Description: By far the main thing I miss from v5 is the forest and forest gunplay / guerrilla warfare
The forest being dense makes such difference in gunplay, ever had a fight in v5 forest and you could hear footsteps and you werent sure if its your ally or enemy or see something moving between the leaves and being unsure if you should shoot or not?
Ever chased someone as a cop just for them to drive into forest and get out of their car running off into the trees, and as you run after them you’re thinking to yourself if you should stop running after them because they could just turn around, pull their gun and you would end up running into the end of their barrel?
Bring it back
Why should this be added?:
- forest would add a different way of gunplay very different from fighting in city / properties
What negatives could this have?:
- perhaps perfomance
What problem would this suggestion solve?: - Forest area is kinda dead rn, plain and boring
Useful Images: