Deleted member 2538
Guest
Short explanation (in notes):
- Paramedics have to take casualties to hospital.
- Paramedic can get a usable gurney that can be loaded on to the ambulance from the NPC.
- Broken legs and more serious cases than majourly injured can only be treated at hospital.
Detailed description (why should it become added/...):
If this gets added. It would introduce a whole new way of RP and realism to the paramedics. For starters, this would MASSIVLEY increase realism in RP situations. On perpheads, if you have broken legs and are bleeding out, one quick click of the medkit would instantly heal you and get you ready for action. As perpheads is aiming for maximum realism (not criticisng) this could fail some people's expectations of realism. To fix this, you should add a gurney/stretcher. This rolling trolley would be picked up by paramedics (a bit like barricades to police) by a NPC located somewhere around the hospital (mabye on the emergency lane sidewalk) and placed in your inventory. Whenever some one has a broken leg the medics can take out the gurney and, using the 'e' key, the injured person can go onto the gurney. The medic can then push the gurney into the ambulance (using fists or not) and drive to the hospital for their treatment. At the hospital, the gurney can be taken from the ambulance using the right mouse button and taken into the room with beds (where the sex-change doctor is). Once in the room, the injured person will go to a random bed and stay there for 1 min (mabye less for non-cripple injuries). After the 1 min has passed, the patient will then be able to walk away and get back to do the things they were doing.
I am not suggesting we REMOVE medkits, this is just about it being more advanced to heal someone's broken leg or blood loss. Also, please dont remove defibrilators. If this is considered it would be bad to remove the defibrilators.
Optional additions:
- None, exept if you have one in the comments.
- Paramedics have to take casualties to hospital.
- Paramedic can get a usable gurney that can be loaded on to the ambulance from the NPC.
- Broken legs and more serious cases than majourly injured can only be treated at hospital.
Detailed description (why should it become added/...):
If this gets added. It would introduce a whole new way of RP and realism to the paramedics. For starters, this would MASSIVLEY increase realism in RP situations. On perpheads, if you have broken legs and are bleeding out, one quick click of the medkit would instantly heal you and get you ready for action. As perpheads is aiming for maximum realism (not criticisng) this could fail some people's expectations of realism. To fix this, you should add a gurney/stretcher. This rolling trolley would be picked up by paramedics (a bit like barricades to police) by a NPC located somewhere around the hospital (mabye on the emergency lane sidewalk) and placed in your inventory. Whenever some one has a broken leg the medics can take out the gurney and, using the 'e' key, the injured person can go onto the gurney. The medic can then push the gurney into the ambulance (using fists or not) and drive to the hospital for their treatment. At the hospital, the gurney can be taken from the ambulance using the right mouse button and taken into the room with beds (where the sex-change doctor is). Once in the room, the injured person will go to a random bed and stay there for 1 min (mabye less for non-cripple injuries). After the 1 min has passed, the patient will then be able to walk away and get back to do the things they were doing.
I am not suggesting we REMOVE medkits, this is just about it being more advanced to heal someone's broken leg or blood loss. Also, please dont remove defibrilators. If this is considered it would be bad to remove the defibrilators.
Optional additions:
- None, exept if you have one in the comments.