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Yet again, this is another multiple suggestions thread however these suggestions are not as excessive as other ideas previously suggested. I appreciate any feedback I receive on these suggestions and will try my best to make improvements/adjustments if neccessary.
Suggestion #1:
Topic:
Custom speedometer/fuel-meter appears on test driven vehicles.
Short explanation:
-The addition of the custom speedometer/fuel-meter found in regular vehicles to the test vehicles found at car dealer.
Detailed description:
-In multiple vehicles which are able to be test driven, there is a significant lack of vision especially in cars such as the (VIP) Dodge Challenger of the built in speedometer on the vehicle itself from TDM cars. This lowers the accuracy of players judgement on certain vehicles which is never helpful (I have purchased a car in the past where I thought it went 80mph and it ended up going max 50mph with upgrades, I was not happy). This may have been suggested in the past however I do feel like it is required. This will also help stop people asking in help chat about the speeds of certain vehicles.
Optional additions:
-None.
Suggestion #2:
Topic:
Indicators on test drive vehicles.
Short explanation:
-The addition of the indicators on regular vehicles to the test vehicles found at car dealer.
Detailed description:
-In all vehicles which can be test driven, non of them have working indicators. On mulitple occasions, that has caused me to have several problems such as being pulled over by the police and me having to explain (ooc) what happened, sometimes causing me to be given a ticket for not using indicators when turning. It has also lead to me having several crashes around the business area in general. I believe that this would not only help stop accidents and un-needed situations from happening but will also (slightly) improve realism on the server.
Optional additions:
-None.
Suggestion #3:
Topic:
The ability to toggle (at the car dealer) whether you want to enable or disable the upgraded vehicles before being taken on test drives.
Short explanation:
-The addition of a switch/button which allows us to change whether the vehicles we are taking on a test drive from the car dealer are upgraded or not.
Detailed description:
-According to some, every vehicle which players can take on test drives has the upgrades permanently enabled. I am not sure about whether this is true but this has caused me personally to have certain issues when purchasing vehicles. On multiple occasions (similarily to suggestion #1) I have not been able to accurately judge the speed of a vehicle due to the car being modified to have better performance. New(ish) players which join the server may choose to test drive a vehicle and notice its high speeds and performance as-well as low price, however when they purchase the vehicle, it is significantly slower and causes players to become argovated. This will not only stop people from purchasing vehicles based on their incorrect performance rates but will also stop people asking in help chat about the speeds of certain vehicles.
Optional additions:
-None.
Suggestion #4:
Topic:
A test course for players who wish to test drive cars from the car dealer.
Short explanation:
-The creation of a specific area designated towards being able to test drive vehicles more sufficiently.
Detailed description:
-On numerous occasions, I have noticed that players (such as myself) cannot gather accurate results on a vehicle when only being able to travel a certain distance. I have also (most of the time) never been able to get accurate results of vehicles when on test drives due to this. For example, I was once test driving a Mazda MX-5 and wanted to push the vehicle to the limit for the most accurate results such as it's top speed, handling and acceleration rates, however on such tight and short roads around the car dealer, I have never been able to reach these limits, this is not a neccessary suggestion however (I believe) it would be a good addition
Optional additions:
-None.
Thankyou for reading, feel free to leave your thoughts and opinions in a reply to this thread.
Suggestion #1:
Topic:
Custom speedometer/fuel-meter appears on test driven vehicles.
Short explanation:
-The addition of the custom speedometer/fuel-meter found in regular vehicles to the test vehicles found at car dealer.
Detailed description:
-In multiple vehicles which are able to be test driven, there is a significant lack of vision especially in cars such as the (VIP) Dodge Challenger of the built in speedometer on the vehicle itself from TDM cars. This lowers the accuracy of players judgement on certain vehicles which is never helpful (I have purchased a car in the past where I thought it went 80mph and it ended up going max 50mph with upgrades, I was not happy). This may have been suggested in the past however I do feel like it is required. This will also help stop people asking in help chat about the speeds of certain vehicles.
Optional additions:
-None.
Suggestion #2:
Topic:
Indicators on test drive vehicles.
Short explanation:
-The addition of the indicators on regular vehicles to the test vehicles found at car dealer.
Detailed description:
-In all vehicles which can be test driven, non of them have working indicators. On mulitple occasions, that has caused me to have several problems such as being pulled over by the police and me having to explain (ooc) what happened, sometimes causing me to be given a ticket for not using indicators when turning. It has also lead to me having several crashes around the business area in general. I believe that this would not only help stop accidents and un-needed situations from happening but will also (slightly) improve realism on the server.
Optional additions:
-None.
Suggestion #3:
Topic:
The ability to toggle (at the car dealer) whether you want to enable or disable the upgraded vehicles before being taken on test drives.
Short explanation:
-The addition of a switch/button which allows us to change whether the vehicles we are taking on a test drive from the car dealer are upgraded or not.
Detailed description:
-According to some, every vehicle which players can take on test drives has the upgrades permanently enabled. I am not sure about whether this is true but this has caused me personally to have certain issues when purchasing vehicles. On multiple occasions (similarily to suggestion #1) I have not been able to accurately judge the speed of a vehicle due to the car being modified to have better performance. New(ish) players which join the server may choose to test drive a vehicle and notice its high speeds and performance as-well as low price, however when they purchase the vehicle, it is significantly slower and causes players to become argovated. This will not only stop people from purchasing vehicles based on their incorrect performance rates but will also stop people asking in help chat about the speeds of certain vehicles.
Optional additions:
-None.
Suggestion #4:
Topic:
A test course for players who wish to test drive cars from the car dealer.
Short explanation:
-The creation of a specific area designated towards being able to test drive vehicles more sufficiently.
Detailed description:
-On numerous occasions, I have noticed that players (such as myself) cannot gather accurate results on a vehicle when only being able to travel a certain distance. I have also (most of the time) never been able to get accurate results of vehicles when on test drives due to this. For example, I was once test driving a Mazda MX-5 and wanted to push the vehicle to the limit for the most accurate results such as it's top speed, handling and acceleration rates, however on such tight and short roads around the car dealer, I have never been able to reach these limits, this is not a neccessary suggestion however (I believe) it would be a good addition
Optional additions:
-None.
Thankyou for reading, feel free to leave your thoughts and opinions in a reply to this thread.