Suggestion Title: New TFU Grenade(s) + Launcher
Suggestion Description: Looking through the suggestions the one from Tyla Jay came closest but mine is a bit differently implemented. (https://perpheads.com/threads/6-non-lethal-tfu-grenades.41299/)
My idea :
To give TFU some new equipment helping them aid into the safe apprehending of armed suspects indoors.
Currently we all know that Slums/Regals & Projex can become an absolute clusterf*ck if there is a big raid happening or if a lot of officers try to apprehend a 9.5 suspect on a warrant. This equipment would help these situations to resolve in a better RP scenario where more people can stay alive.
What would this new equipment be?
- A Grenade Launcher
- A Stinger Grenade
- A Tear Gas(TG) Grenade
For the grenade launcher :
The grenade launcher is their to help TFO to shoot either the Stinger or tear gas grenade further into the room by bouncing it off the wall without needing to expose themselves. The grenade launcher can only be used for the above mentioned grenades and not for the flashbang grenade.
For the stinger grenade:
The stinger will deal very minor damage but makes the people hit by it move as if they were crippled for 5-10 seconds depending on range away from the grenade, This would result in them more likely hiding if they are hit by it then standing in the open so that another TFO is able to throw a flash inside.
Radius : Same as an MkII
Damage : Like a singular punch from a new player
Duration : 5-10 seconds
Detonation time : 3 seconds
For the tear gas grenade:
The tear gas grenade will temporarily blur the vision of people effected as if they were hungry. Further more will it stop the regeneration for the time exposed to the gas.
Radius : Same as a flashbang
Damage : None, but stops regenerating for as long as exposed.
Duration : up to 15 seconds
Detonation time : 4 seconds
Why should this be added?:
- TFU now can try to be more tactical resulting in more people staying alive on both sides.
- Can be used as scare tactic or aid with their current flashbang (e.g. One TFO uses the grenade launcher to shoot a tear gas grenade into slums 3, then another TFO has a flash ready to throw it into the room to flash the suspects while their vision is blurred from the tear gas to apprehend them safely)
- More realistic then just rushing in and emptying a mag on everyone you see with a weapon.
What negatives could this have?:
- Could be a bit powerful, solution to this however, maybe restrict the launcher for these 2 new grenades to TFO sgt+ or ssgt+
What problem would this suggestion solve?: It gives TFU the equipment to aid them in apprehending suspects instead of killing them.
Can be used with their other equipment like their flashbang to safely apprehend suspects resulting in lesser deaths from both sides.
Useful Images:
Suggestion Description: Looking through the suggestions the one from Tyla Jay came closest but mine is a bit differently implemented. (https://perpheads.com/threads/6-non-lethal-tfu-grenades.41299/)
My idea :
To give TFU some new equipment helping them aid into the safe apprehending of armed suspects indoors.
Currently we all know that Slums/Regals & Projex can become an absolute clusterf*ck if there is a big raid happening or if a lot of officers try to apprehend a 9.5 suspect on a warrant. This equipment would help these situations to resolve in a better RP scenario where more people can stay alive.
What would this new equipment be?
- A Grenade Launcher
- A Stinger Grenade
- A Tear Gas(TG) Grenade
For the grenade launcher :
The grenade launcher is their to help TFO to shoot either the Stinger or tear gas grenade further into the room by bouncing it off the wall without needing to expose themselves. The grenade launcher can only be used for the above mentioned grenades and not for the flashbang grenade.
For the stinger grenade:
The stinger will deal very minor damage but makes the people hit by it move as if they were crippled for 5-10 seconds depending on range away from the grenade, This would result in them more likely hiding if they are hit by it then standing in the open so that another TFO is able to throw a flash inside.
Radius : Same as an MkII
Damage : Like a singular punch from a new player
Duration : 5-10 seconds
Detonation time : 3 seconds
For the tear gas grenade:
The tear gas grenade will temporarily blur the vision of people effected as if they were hungry. Further more will it stop the regeneration for the time exposed to the gas.
Radius : Same as a flashbang
Damage : None, but stops regenerating for as long as exposed.
Duration : up to 15 seconds
Detonation time : 4 seconds
Why should this be added?:
- TFU now can try to be more tactical resulting in more people staying alive on both sides.
- Can be used as scare tactic or aid with their current flashbang (e.g. One TFO uses the grenade launcher to shoot a tear gas grenade into slums 3, then another TFO has a flash ready to throw it into the room to flash the suspects while their vision is blurred from the tear gas to apprehend them safely)
- More realistic then just rushing in and emptying a mag on everyone you see with a weapon.
What negatives could this have?:
- Could be a bit powerful, solution to this however, maybe restrict the launcher for these 2 new grenades to TFO sgt+ or ssgt+
What problem would this suggestion solve?: It gives TFU the equipment to aid them in apprehending suspects instead of killing them.
Can be used with their other equipment like their flashbang to safely apprehend suspects resulting in lesser deaths from both sides.
Useful Images: