- Staff
- #1
Suggestion Title: Organisation playercount and alliance limit.
Suggestion Description: Require organisations to:
- limit themselves to 25 members or less.
- Limit themselves to 4 Allied organisations.
Any organisation that doesn't meet these criteria upon the update being pushed will lose all organisation assets and benefits, such as org chat, org storage, and Org TS until there organisation meets these requirements.
The previous organisation limit of 15 players was not popular, hence why I am suggesting 25, as the playercount has shot up and this seems like an appropriate number to cater for this.
Currently the new meta now is for every player to band together and use strength in numbers to become rich, Competition is very stale when a single organisation and their allies could potentially fill the server on their own. This issue was addressed upon the initial org update that prevented orgs being too large very nicely, and even after the limit got removed, it wasn't an issue until recent times.
Why should this be added?:
- No more zergs
- Skill based game!
What negatives could this have?:
- Requires skill to win which might upset some people.
- Large orgs with inactive leaders having no perks until they come on again, I guess?
Suggestion Description: Require organisations to:
- limit themselves to 25 members or less.
- Limit themselves to 4 Allied organisations.
Any organisation that doesn't meet these criteria upon the update being pushed will lose all organisation assets and benefits, such as org chat, org storage, and Org TS until there organisation meets these requirements.
The previous organisation limit of 15 players was not popular, hence why I am suggesting 25, as the playercount has shot up and this seems like an appropriate number to cater for this.
Currently the new meta now is for every player to band together and use strength in numbers to become rich, Competition is very stale when a single organisation and their allies could potentially fill the server on their own. This issue was addressed upon the initial org update that prevented orgs being too large very nicely, and even after the limit got removed, it wasn't an issue until recent times.
Why should this be added?:
- No more zergs
- Skill based game!
What negatives could this have?:
- Requires skill to win which might upset some people.
- Large orgs with inactive leaders having no perks until they come on again, I guess?