That's not a bad thing, though. Who cares if some people like combat? Who cares if they enjoy shooting and building their arsenal? As long as it's not problematic and does not break the rules, why should anyone care? Why should they be judged and what on earth gives you or your organization a right to judge them?
I feel like this may have hit a nerve that it was not supposed to. I didn’t mean to shame anyone. I did mean to provoke a discussion, criticizing the culture in your organizations.
What does "glitchy in-game peeking mechanics" even mean? Are we just going to pretend that given the opportunity to use 'e-sports tactics', you wouldn't too? What creativity do you bring to the table? What's your 'thing'? Some orgs had guns like the German Mafia, others brought criminals together like the Continental, some specialised in extortion, others in being a defence force for sweaters. I see nothing particularly interesting or valuable coming from your organization.
I think it’s highly undermining of you to not recognize all the great organizations that have been around and what they have been able to bring to the table. When people are not being a governmental employee or have some legal job, the community relies on organizations to give both new and older players a good experience. This should be highly recognized within the community and unfortunately, I think it’s hard for some organizations to form when they are drawn into this competitive environment. I think it would be great to see people putting a lot more effort into creating proper organizations with actual foundations that players find enjoyable.
Perhaps this is a fair criticism of my post, but given how hypocritical it was to slate IDF, HoodRats, etc. when PP barely even differs, I will stand by it
Every organization differs from IDF and the fact that you are so blatantly showing the other cheek is highly concerning. I have already provided plenty of argumentation. Does it really take a Fredy for you to be slightly aware of some of the tendencies that have formed?
And for the record, any interaction we have had with HoodRats and Acab has actually experiences with content and beef, not just shooting. Where I'm sure both sides can contribute and agree that our beef is much more than just raiding each other.
Plenty of the members in the org contribute positively to the experience on the server. @Ellie with passive RP structures, which I also do. Many of us help sweaters get started, or defend them if they are raided. I am not talking about general problematic behaviour exhibited by anyone, I was specifically referencing the organization.
Ellie is a great example of why the point you are trying to make is wrong.
@Ellie has always been well-known for putting a lot of effort into helping new players and building passive RP structures and in general thinking out of the box to make others' experiences more enjoyable. Those are very long-going traits you are describing of Ellie, safe to say it has nothing to do with your collective identity as an organization.
I see nothing particularly interesting or valuable coming from your organization.
You have made no attempt to interact with us, communicate, read our organization page, or even in the slightest way study us. For all I know, the only interaction you have had with our organization was raiding us at an Officer. We have been around for 5 days and that's your statement. Sure man, if your experienced senior ass thinks so.
I give this shit a month tops
Kinda weird you're acting like you're not just another generic zerg. What do you bring to the table? A bloated sense of self-importance? What an absolutely ludicrous comparison to Olsen. I can't comment on other orgs, but I know that many of the IDF members would never be anywhere near as toxic or problematic as even the least questionable Olsen member.
During the very short time Paralake Partnership has been around we have met most organizations, in the less than 5 days we've existed. We have organized and built a structure that allows other people to participate and enjoy the project, and be a part of forming an experience. We don't invite anyone and recruit in a balanced manner. The majority of our organization is experienced members, the minority not nearly as much. I have uploaded a picture for transparency, why not. So no, we are not some zerg forming. We are however an organization that people are interested in joining and not because we have the most infamous shooters on the server.
We only just created the organization 5 days ago. I would argue that we have been really active and been around the city a lot. Going to the casino. Having small events. Having meetings with almost every active organization currently around, actively recruiting and talking to people outside the organization. Using newly implemented features such as tooter, that seems to be really interesting and working again. We have discussed many ideas, such as taking advantage of the shared bank account to have people tip-in. So we can build an organizational arsenal and organizational resources for essential stuff like planters, pots, and whatever is needed to get people started. As well as having different branches with roles that do not feel meaningless and can be used in practice. Of course, we going to basing and raiding as well. It's a very enjoyable aspect. Some of our members enjoy this aspect a lot. But as an organization, we are drawn to much more than esport.
We also started developing a small project for keeping records of things so we can become more organized. To add something to the experience and allow the organization to use something like the in-game bank account in practice. Not something I actually planned to share, but in contribution to the ongoing discussion.