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Suggestion Title: Organization Wars
Suggestion Description: Very simple addition to the rivalry of orgs.
A war based on points, both orgs agreeing and starting at 0 score. The way to earn score is:
- killing a rival earns
- stealing a rival org car
- mugging a rival org member
- crowbarring or Bobby pinning the door of an opposing org member (with a considerable cooldown on doing the same door as to close a loophole for score farming)
If an organization wants to go to war with a rival, valuables can be put at stake in a race of power:
Money
Drugs
Cars
Properties
Guns
All of these valuables can be thrown in as one side of the offer or in a pool.
A pool would mean both sides can throw in a pool valuables and winner takes all, while an offer based war means if one side wins they keep their offer while now taking the opposing sides valuables.
The score quota is agreed upon and once that score is reached the winner is decided. Either org can give up and surrender in the war if it feels like it is not fun anymore, resulting in the remaining org winning by default.
All goods are transferred to org storage for the commanding members to reward their organization for the victory.
In terms of the cars, vehicles claimed can either be turned into money as if sold at the CD to close more loopholes (starting wars to sell cars at full price) or simply be transferred to a specific organization member as decided during the war setup phase or after victory in a prompt. If said player already owns the car, the car will be automatically sold, filling up the org bank account with the funds.
Why should this be added?:
- in depth expansion to the rivalry system
- fun new way to explore rivalries
- organizations fight people their size more often
- less new players are targeted
- goes along with the score leaderboard update
What negatives could this have?:
- more shootouts?
- theoretically if someone wants to through the effort, they can abuse the war to transfer ownership of cars. A mechanic that iirc was an open suggestion.
What problem would this suggestion solve?: N/a
Suggestion Description: Very simple addition to the rivalry of orgs.
A war based on points, both orgs agreeing and starting at 0 score. The way to earn score is:
- killing a rival earns
- stealing a rival org car
- mugging a rival org member
- crowbarring or Bobby pinning the door of an opposing org member (with a considerable cooldown on doing the same door as to close a loophole for score farming)
If an organization wants to go to war with a rival, valuables can be put at stake in a race of power:
Money
Drugs
Cars
Properties
Guns
All of these valuables can be thrown in as one side of the offer or in a pool.
A pool would mean both sides can throw in a pool valuables and winner takes all, while an offer based war means if one side wins they keep their offer while now taking the opposing sides valuables.
The score quota is agreed upon and once that score is reached the winner is decided. Either org can give up and surrender in the war if it feels like it is not fun anymore, resulting in the remaining org winning by default.
All goods are transferred to org storage for the commanding members to reward their organization for the victory.
In terms of the cars, vehicles claimed can either be turned into money as if sold at the CD to close more loopholes (starting wars to sell cars at full price) or simply be transferred to a specific organization member as decided during the war setup phase or after victory in a prompt. If said player already owns the car, the car will be automatically sold, filling up the org bank account with the funds.
Why should this be added?:
- in depth expansion to the rivalry system
- fun new way to explore rivalries
- organizations fight people their size more often
- less new players are targeted
- goes along with the score leaderboard update
What negatives could this have?:
- more shootouts?
- theoretically if someone wants to through the effort, they can abuse the war to transfer ownership of cars. A mechanic that iirc was an open suggestion.
What problem would this suggestion solve?: N/a
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