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Suggestion Title: Relax the Constraints of CQB Sniping for V6
Suggestion Description: CQB is defined as such in the TFU handbook: ‘Close Quater Battle’ (CQB) refers to combat where the aggressor and officer are within close vicinity of each other. Close vicinity is a relatively short distance, or when both the aggressor and the TFO are within the confines of the same building.
The last part of the definition ("within the confines of the same building") makes many scenarios impossible, such as sniping from 1 corridor to another inside Lakeview, or from the long hallway in Tidals. Treating a small bedroom the same as a large building doesn't make sense to me. According to this definition, you're not allowed to hold the Stalburg tunnels with a sniper despite being the perfect place to use a sniper.
I believe TFOs should be allowed to use a sniper given the distance between them and the aggressor is large enough. That's not to say TFOs should clear corners or make entry with snipers, but if they have a sniper on their back and the circumstance permits it, they should be allowed to use it within a large building.
Why should this be added?:
- Makes more sense to accommodate CQB for v6, it is a larger map and contains larger apartment complexes than v5 did.
What negatives could this have?:
- More room for error
- It might encourage TFOs to use snipers when it's unnecessary
What problem would this suggestion solve?: Outdated policy that stood true for v5 but not v6.
Suggestion Description: CQB is defined as such in the TFU handbook: ‘Close Quater Battle’ (CQB) refers to combat where the aggressor and officer are within close vicinity of each other. Close vicinity is a relatively short distance, or when both the aggressor and the TFO are within the confines of the same building.
The last part of the definition ("within the confines of the same building") makes many scenarios impossible, such as sniping from 1 corridor to another inside Lakeview, or from the long hallway in Tidals. Treating a small bedroom the same as a large building doesn't make sense to me. According to this definition, you're not allowed to hold the Stalburg tunnels with a sniper despite being the perfect place to use a sniper.
I believe TFOs should be allowed to use a sniper given the distance between them and the aggressor is large enough. That's not to say TFOs should clear corners or make entry with snipers, but if they have a sniper on their back and the circumstance permits it, they should be allowed to use it within a large building.
Why should this be added?:
- Makes more sense to accommodate CQB for v6, it is a larger map and contains larger apartment complexes than v5 did.
What negatives could this have?:
- More room for error
- It might encourage TFOs to use snipers when it's unnecessary
What problem would this suggestion solve?: Outdated policy that stood true for v5 but not v6.

