- Messages
- 18
- Reaction score
- 3
- Points
- 120
Suggestion Title: Remove Incendinary Weapons
Suggestion Description: Remove Molotov Cocktails and remove the ability to damage/ignite Gas Cans and Propane Tanks.
Thanks in part to the following rules - 2.5, 3.15, 3.3, 3.4, 3.6, and 5.3; the use of incendiaries weapons is limited to the point where you rarely, if at all, see them in practical, non-mingey use. Molotovs which would have practical uses, for example in raiding, are generally frowned upon or outright forbidden because they damage the props of the defender or could spread to other properties when used in multistory buildings like Slums, Projex, or Reagals. Which also happen to be the most used buildings for base building. In other words, their use is forbidden by rule 2.5.
The same logic also applies for Gas Cans and Propane Tanks, which both have explosive properties that can be initiated by the use of melee weapons. Both have practical uses with the Gas Can for car refuel, and Propane Tanks having use with drug manufacture, but for some reason, they still have explosive properties which once again... Would be useful for raiding or area denial during raids, but because of the rules, they cannot be used for such things in the most highly trafficked areas of the map.
It should also be worth noting with Propane Tanks, that people will "turn them high" on drug manufacturing tables in order to initiate an explosion, as the fire tends to spread and destroy props in bases. This is of course a violation of 2.5, and if it's done by the defender it'd be a violation of 3.4 and 3.6.
What I'm suggesting can already be TL;DR'ed from the first line. Remove the Molotov Cocktail because the rules have outpaced it's use, and remove the ability to ignite and cause explosions(and fire) with the Gas Cans and Propane Tanks.
Why should this be added?:
- The rules have become so restrictive regarding the use of these things that phasing them out makes practical sense.
- Developers/Senior Staff are able to spawn fires and explosions for events that they are hosting.
- Prevents mingebags from bombing places like Bazaar and causing catastrophic amounts of damage.
What negatives could this have?:
- what negatives? the rules pretty much make using these things for anything kinda moot
What problem would this suggestion solve?: Removes a useless weapon with no practical use, and prevents the use of gas cans and propane tanks being used for anything but their currently accepted gameplay function which is fueling cars and heating drug tables.
Suggestion Description: Remove Molotov Cocktails and remove the ability to damage/ignite Gas Cans and Propane Tanks.
Thanks in part to the following rules - 2.5, 3.15, 3.3, 3.4, 3.6, and 5.3; the use of incendiaries weapons is limited to the point where you rarely, if at all, see them in practical, non-mingey use. Molotovs which would have practical uses, for example in raiding, are generally frowned upon or outright forbidden because they damage the props of the defender or could spread to other properties when used in multistory buildings like Slums, Projex, or Reagals. Which also happen to be the most used buildings for base building. In other words, their use is forbidden by rule 2.5.
The same logic also applies for Gas Cans and Propane Tanks, which both have explosive properties that can be initiated by the use of melee weapons. Both have practical uses with the Gas Can for car refuel, and Propane Tanks having use with drug manufacture, but for some reason, they still have explosive properties which once again... Would be useful for raiding or area denial during raids, but because of the rules, they cannot be used for such things in the most highly trafficked areas of the map.
It should also be worth noting with Propane Tanks, that people will "turn them high" on drug manufacturing tables in order to initiate an explosion, as the fire tends to spread and destroy props in bases. This is of course a violation of 2.5, and if it's done by the defender it'd be a violation of 3.4 and 3.6.
What I'm suggesting can already be TL;DR'ed from the first line. Remove the Molotov Cocktail because the rules have outpaced it's use, and remove the ability to ignite and cause explosions(and fire) with the Gas Cans and Propane Tanks.
Why should this be added?:
- The rules have become so restrictive regarding the use of these things that phasing them out makes practical sense.
- Developers/Senior Staff are able to spawn fires and explosions for events that they are hosting.
- Prevents mingebags from bombing places like Bazaar and causing catastrophic amounts of damage.
What negatives could this have?:
- what negatives? the rules pretty much make using these things for anything kinda moot
What problem would this suggestion solve?: Removes a useless weapon with no practical use, and prevents the use of gas cans and propane tanks being used for anything but their currently accepted gameplay function which is fueling cars and heating drug tables.