requesting soundd for editing purposes

Status
Not open for further replies.
Messages
2,015
Reaction score
766
Points
895
I am practicing editing and I am so happening to make a perp edit. I think the inclusion of a certain PERP related sfx can add gravitas to the part it will be included in. Can somebody drop me the 211A callout sound effect?
 
Solution
Follow this guide, changing the 'id' parameter for whichever file has your sounds.

Content 1 #: 2897742669
Content 2 #: 2103606343
Content 3 #: 2894498893

Step 1. Extracting the Server Content​


First you will need to unpack the server content to get access to the textures and materials of the weapon you wish to modify.

Start by opening explorer and navigating to “steamapps/workshop/content/4000” this is where workshop downloads are stored. The folders in this directory are named based on the workshop ids of the content they contain.
YWLd3QaSTaIVBfmJ.png
Next locate the folders which contain the content for the server. To do this, in your web browser, go...
Messages
561
Reaction score
1,034
Points
695
Follow this guide, changing the 'id' parameter for whichever file has your sounds.

Content 1 #: 2897742669
Content 2 #: 2103606343
Content 3 #: 2894498893

Step 1. Extracting the Server Content​


First you will need to unpack the server content to get access to the textures and materials of the weapon you wish to modify.

Start by opening explorer and navigating to “steamapps/workshop/content/4000” this is where workshop downloads are stored. The folders in this directory are named based on the workshop ids of the content they contain.
YWLd3QaSTaIVBfmJ.png
Next locate the folders which contain the content for the server. To do this, in your web browser, go to the workshop page of server content packs and note the id parameter in the URL (This is the collection containing all of the content). Currently, Perpheads Content 1 contains the materials for the guns on the server and it has id=2897742669, so open the folder with the same name in the workshop content folder. The folder should contain a file called “content.gma”, this is an archive which contains the server content.
dbBtlBYMe1L2Rt7c.png
7lJo1RfcG58lDgCt.png
To unpack the content, open a new explorer window and navigate to the bin folder in your Garrysmod install (steamapps/common/GarrysMod/bin). Inside this folder, locate the file “gmad.exe”. This tool can be used to extract the contents of a .gma file. Drag the content.gma file from the workshop content folder in the other explorer window on top of gmad.exe. This will extract the content into a new folder in the workshop content folder.
sJhWraYyAfFNuHQf.png
afVjoCvJmlU2eqcZ.png
In the extracted content folder, navigate to “materials/models/weapons/v_models”. This folder contains the materials for the guns used on the server. If this folder does not exist in your extracted content, double check that you extracted the content from the correct folder.

It is possible that a different content pack contains the textures you wish to replace or the content pack which contains the gun textures has changed, in this case you will need to extract the content of the other content packs (located using their workshop ids) and find which one contains the textures.
62Nxy7pwu9EmmEcl.png
Inside these folders are textures (.vtf files) and materials (.vmt files). The .vmt files are the material files which specify what textures to use along with additional information that controls the appearance of the material. The .vtf files are the actual texture files and can be either normal, diffuse, textures or maps such as normal maps which make the models appear more detailed. The .vmt files specify the texture used with the $basetexture parameter.
 
Solution
Status
Not open for further replies.
Top