- Staff
- #1
Suggestion Title: Role Play Org XP Tree
Suggestion Description: Recently, I have noticed people have been talking about orgs, mainly how organizations are becoming "zergs" which is just 20 people in a small apartment growing drugs with an almost void of what some consider "role play" occurring. Other people, such as Mini, have been speaking about how there is little incentive to do the more legal money-making methods on the server, such as crafting and fishing.
My suggestion is to add a separate org XP tree that focuses on legal money-making methods, each tree can be equipped at City Hall, the first time is free but every switch to the other XP tree will cost an amount.
Orgs that are using the "Legal XP tree" can still do illegal activities such as growing drugs and raiding, they just won't have the benefits of using the "illegal XP tree" such as DD texts/location updates. Some perks from the illegal tree will carry over, such as shared permissions and org colours.
Some benefits (that I can think of from the top of my head) to using the Legal XP tree could be increased fish selling price, decreased material buy price, and decreased crafting time for the whole org. These might sound OP or stupid and at the end of the day it's not up to me, but I would love to hear what org perks you think would work.
Why should this be added?:
- It's less radical that other ideas for implementing legal-focused orgs, such as banning them from growing drugs completely. I feel this suggestion is a very reasonable middle ground.
- Encourages Legal RP, which I personally feel is lacking on the server right now.
- More money for fishers and crafters??
What negatives could this have?:
- Sounds like a lot of work.
- I might diminish the quality of organs which focus on role-playing as a kind of mafia or professional crime organization, which has been done in the past successfully.
Suggestion Description: Recently, I have noticed people have been talking about orgs, mainly how organizations are becoming "zergs" which is just 20 people in a small apartment growing drugs with an almost void of what some consider "role play" occurring. Other people, such as Mini, have been speaking about how there is little incentive to do the more legal money-making methods on the server, such as crafting and fishing.
My suggestion is to add a separate org XP tree that focuses on legal money-making methods, each tree can be equipped at City Hall, the first time is free but every switch to the other XP tree will cost an amount.
Orgs that are using the "Legal XP tree" can still do illegal activities such as growing drugs and raiding, they just won't have the benefits of using the "illegal XP tree" such as DD texts/location updates. Some perks from the illegal tree will carry over, such as shared permissions and org colours.
Some benefits (that I can think of from the top of my head) to using the Legal XP tree could be increased fish selling price, decreased material buy price, and decreased crafting time for the whole org. These might sound OP or stupid and at the end of the day it's not up to me, but I would love to hear what org perks you think would work.
Why should this be added?:
- It's less radical that other ideas for implementing legal-focused orgs, such as banning them from growing drugs completely. I feel this suggestion is a very reasonable middle ground.
- Encourages Legal RP, which I personally feel is lacking on the server right now.
- More money for fishers and crafters??
What negatives could this have?:
- Sounds like a lot of work.
- I might diminish the quality of organs which focus on role-playing as a kind of mafia or professional crime organization, which has been done in the past successfully.