Suggestion Title: RTU additional prop count for barricades.
Suggestion Description: The current prop count for RTU officers is 15 (15 barricades). While this might be considered enough, it could be challenging to close a lane on the highway or manage traffic on a small road like Business Street with only 15 props. I believe RTUs should get 25 props for standard execution of their duties, or at least the minimum of 20. I believe this would help every RTU officer in executing their duties, especially during RTCs, operations, and the containment of shootouts (closing roads around them ). This would also open more doors for better designs for containment and the safety of said situations.
Why should this be added?:
- Improve the QoL of RTU officers
A more creative way to roleplay the mentioned situation above
What negatives could this have?:
- If an officer dies with so many props placed down, it could cause server lag, but I don't think it should be that much of a problem, as any other officer can pick up said barricades when he sees them, even if abandoned.
What problem would this suggestion solve?: Constantly running out of barricades, resulting in improvising in design.
Suggestion Description: The current prop count for RTU officers is 15 (15 barricades). While this might be considered enough, it could be challenging to close a lane on the highway or manage traffic on a small road like Business Street with only 15 props. I believe RTUs should get 25 props for standard execution of their duties, or at least the minimum of 20. I believe this would help every RTU officer in executing their duties, especially during RTCs, operations, and the containment of shootouts (closing roads around them ). This would also open more doors for better designs for containment and the safety of said situations.
Why should this be added?:
- Improve the QoL of RTU officers
A more creative way to roleplay the mentioned situation above
What negatives could this have?:
- If an officer dies with so many props placed down, it could cause server lag, but I don't think it should be that much of a problem, as any other officer can pick up said barricades when he sees them, even if abandoned.
What problem would this suggestion solve?: Constantly running out of barricades, resulting in improvising in design.



