- Messages
- 2,274
- Reaction score
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- Points
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Suggestion Topic: 2.5 Excessive Negativity
Suggestion Description:
Green = Added
Rewritten:
2.5 Excessive Negativity
Players may not excessively impact the experience of others in a negative manner, unless the actions are a proportionate escalation of negative actions that have been performed against the original player.
When participating in raids, players carrying visible weaponry whilst entering, exiting or inside of the property that is being raided are considered to be significant enough threats to be killed justifiably without prior verbal commands or interaction.
If a player is planning on harming another player after a considerable time gap between their last interaction and the present. The player must consult staff first to ensure that the player is not currently in a new life. (Reference 3.5 New Life Rule)
For example, it is not acceptable to:
Intentionally mug and target new players.
Destroy valuable items due to basic distaste such as product prices.
Killing a player over verbal insults, minor or accidental actions.
Killing a player after mugging them because they’ve seen your identity.
Cause unnecessary damage to a stolen vehicle without good reason.
Use explosives or incendiaries without taking precautions to ensure that uninvolved player's items are not damaged.
Use molotov cocktails in raids without prior negative interactions which would justify their use.
Hunt down a player for giving a roleplay reason to inflict harm 2 hours after their last interaction without asking staff to check first if the player is in a new life.
Why should this be added?:
- Stops accidental killings of players who are in a new life
- Protects players from accidentally breaking character to inform others they are in a new life when attempting to inform their killers
- Assures fairness.
What negatives could this have?:
- None that I can think of
Suggestion Description:
Green = Added
Rewritten:
2.5 Excessive Negativity
Players may not excessively impact the experience of others in a negative manner, unless the actions are a proportionate escalation of negative actions that have been performed against the original player.
When participating in raids, players carrying visible weaponry whilst entering, exiting or inside of the property that is being raided are considered to be significant enough threats to be killed justifiably without prior verbal commands or interaction.
If a player is planning on harming another player after a considerable time gap between their last interaction and the present. The player must consult staff first to ensure that the player is not currently in a new life. (Reference 3.5 New Life Rule)
For example, it is not acceptable to:
Intentionally mug and target new players.
Destroy valuable items due to basic distaste such as product prices.
Killing a player over verbal insults, minor or accidental actions.
Killing a player after mugging them because they’ve seen your identity.
Cause unnecessary damage to a stolen vehicle without good reason.
Use explosives or incendiaries without taking precautions to ensure that uninvolved player's items are not damaged.
Use molotov cocktails in raids without prior negative interactions which would justify their use.
Hunt down a player for giving a roleplay reason to inflict harm 2 hours after their last interaction without asking staff to check first if the player is in a new life.
Why should this be added?:
- Stops accidental killings of players who are in a new life
- Protects players from accidentally breaking character to inform others they are in a new life when attempting to inform their killers
- Assures fairness.
What negatives could this have?:
- None that I can think of