Rule Suggestion (3.4 Putting your Life at Risk)

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Suggestion Topic: 3.4 Putting your Life at Risk
Suggestion Description: Make hostage sits where if people start shooting after demands are met 3.4

The reason im making this is because there has been a number of incidents where Hostage situations have been complete cancer, Where the PD has to act a curtian way, Where the situation as they are out numbered and outguned they just start shooting after all demands are met, Putting there life in jeprody for little rewards, what im suggesting is as follows, Once demands have been met, both sides try to limit lost of life as much as possable, while this can easily be done on the PD side of things, Its alot harder with crim, as criminals tend to shoot first ask questions later

In this case I feel like with overwhelming numbers on the crim side this would be fine, Lets say 5 people you would have a chance with nades and diffrent types of things like that, But without numbers considering it 3.4 would be an idea to try and curb hostage sits that just turn into shootouts anyway putting the hostage in jeprody

TLDR if people have a 3 second attention span -- Shit like this should not happen -- https://medal.tv/games/garrys-mod/clips/m6HpqSihNkQsM2ETs?invite=cr-MSxreVEsMzE1MzQ1NjQ&v=40

Why should this be added?:
- Reduces PD blackscreen sydrome
- Reduces the ammount of cancer a hostage sit gives you
- Makes hostage sits have actual RP value other then getting stuff and shooting

What negatives could this have?:
- With my idea it does encurage more zerging behavour, this can be altered tho
- Makes it long for the hostage takers
- Just overall less clips from hostage takers / PD (Lets be honest tho that could be seen as a possitive to some people)
 
There is an incentive on the criminal side to escalate situations to a shootout for all of the lovely org xp, montage clips and just general dopamine hits, cops have strict rules regarding what they can/cant do during a hostage sit and I think it's only fair that if you take a hostage you should be expected to commit to roleplaying the situation realistically and not just wildly shooting after you get your 5k.
 
Suggestion Topic: 3.4 Putting your Life at Risk
Suggestion Description: Make hostage sits where if people start shooting after demands are met 3.4

The reason im making this is because there has been a number of incidents where Hostage situations have been complete cancer, Where the PD has to act a curtian way, Where the situation as they are out numbered and outguned they just start shooting after all demands are met, Putting there life in jeprody for little rewards, what im suggesting is as follows, Once demands have been met, both sides try to limit lost of life as much as possable, while this can easily be done on the PD side of things, Its alot harder with crim, as criminals tend to shoot first ask questions later

In this case I feel like with overwhelming numbers on the crim side this would be fine, Lets say 5 people you would have a chance with nades and diffrent types of things like that, But without numbers considering it 3.4 would be an idea to try and curb hostage sits that just turn into shootouts anyway putting the hostage in jeprody

TLDR if people have a 3 second attention span -- Shit like this should not happen -- https://medal.tv/games/garrys-mod/clips/m6HpqSihNkQsM2ETs?invite=cr-MSxreVEsMzE1MzQ1NjQ&v=40

Why should this be added?:
- Reduces PD blackscreen sydrome
- Reduces the ammount of cancer a hostage sit gives you
- Makes hostage sits have actual RP value other then getting stuff and shooting

What negatives could this have?:
- With my idea it does encurage more zerging behavour, this can be altered tho
- Makes it long for the hostage takers
- Just overall less clips from hostage takers / PD (Lets be honest tho that could be seen as a possitive to some people)
I agree so much, nowadays theres no rp on situations like that. Crims mostly looking for XP for their org without not even roleplaying.

İf you are making a hostage sit at least roleplay that.
 
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