Community Suggestion Hostage Situations

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Location
London
Suggestion Title: Hostage Situations
Suggestion Description: I think it's time some sort of rule structure is put in play for hostage situations...

The amount of hostage situations i've taken part in as PD and Civillian and they've just ended with the most random situations is crazy.

I've included a link to a clip from a hostage situation earlier, feel free to watch this and see what I mean.

I think it's mental how every other aspect of PERP is pretty serious when it comes to roleplay but one of the most intense situations where roleplay is actually put into effect is completely neglected?

A rule even as simple as: "Unless negotiations are "called off" no gun fire can be exchanged" could improve it so much I feel.

As you can see in the below clip, we met his first demand and he just instantly shot me in the head, no thought about the 5-10 cops that we're there too.

As far as I am aware that's not a rule break, which is crazy to me?

Why should this be added?:
This should be put in place as it will improve hostage situations from both sides, PD and Civillian. It will increase everyones overall enjoyment out of these situations. The amount of times I have heard community friends complain about this and even to the point where people genuinely get frustrated when hostage situations take place is crazy!

What negatives could this have?:
I genuinely cannot see any negative backlash from this being implemented.

What problem would this suggestion solve?: It would solve meaningless shootouts and unrealistic shootouts occuring from hostage situations.

Useful Images: https://medal.tv/games/garrys-mod/clips/lVr2CrSZGvEGbbKT4?invite=cr-MSxZVWgsNDUwNzU5NjM2&v=11
 
The whole purpsoe of holding a hostage is that you SHOULD'VE taken that hostage for a reason, wether that be to get your friends out of jail or get some form of ransom. Whatever it may be there should be a reason, not just because you 'Want a shootout'.
 
If you can look at the clip linked in my original post and see nothing wrong with it then somethings gone wrong somewhere.
What's wrong is that, depending on how many officers you have, and how many shooters they have, it could be 3.4 to shoot a cop whilst standing directly next to three others. Generally speaking, if there's no reasonable chance of winning a gunfight, you shouldn't engage in it. Then again, it looks like a 3v3 once you're killed, so probably not in this case.
 
The whole purpsoe of holding a hostage is that you SHOULD'VE taken that hostage for a reason, wether that be to get your friends out of jail or get some form of ransom. Whatever it may be there should be a reason, not just because you 'Want a shootout'.

5.6 Kidnapping​

Players may only be kidnapped where the benefits outweigh the risks and it is absolutely necessary, such as taking a hostage so as to substantially increase one’s chances of escaping police. Kidnapping players who are visible from outside a muggable zone so as to mug or raid them is not allowed. Rule 3.4 should be referred to when deciding whether taking a hostage is beneficial.
 

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