Rule Suggestion (3.7 Properties)

Messages
11
Reaction score
0
Points
105


Suggestion Topic: 3.7 Properties
Suggestion Description: Suggestion
Changing/Defining 3.7 rule more clearly. Option A allows properties like GlassCo to be defended from either large room or Garage without having defenses cornered or too bundled up in one room.

3.7 Properties - Original
When props are used to block entrances to a property, at least 2 entrances to any main area of a property must be left unobstructed.

3.7 Properties - A
When props are used to block entrances to a property, at least 2 entrances to any main area of a property must be left unobstructed**, this including hallways.**

3.7 Properties - B
When props are used to block entrances to a property, at least 2 **exterior** entrances to any main area of a property must be left unobstructed.

Why should this be added?:
-Option A - This would give Glassco a better use as a location.
-Option B - This more defines the rules, as even myself with 1000hours still gets confused.

What negatives could this have?:
- Option A - Restricts the use of long-range play in GlassCo. Meaning if you were to base in garage people could attack from afar.
 
  • Optimistic
Reactions: A1L
The “main functions” of the property are not explicitly defined within rule 3.7 and are only sometimes specified in the construction handbook. It seems that storage access is generally enforced as being a main function of the property, such as in the large subs house upstairs. Glassco, in my experience, can have the entire garage hallway blocked if all of the occupancy and drugs are within the storage box area.

Alternatively, would make the rule a bit more wordy but be more generally applicable to all properties.

3.7 Properties​

When props are used to block entrances to a property, at least 2 entrances to any main area of a property must be left unobstructed. The main area of a property is defined as any area within the property where a significant portion of occupants reside and main functions of the property are carried out, such as storage access or drug manufacturing. A path is considered obstructed when a player has to either jump or crouch to travel along the path.
 

Similar threads

  • Locked
  • Suggestion Suggestion
Replies
7
Views
740
  • Locked
  • Suggestion Suggestion
Replies
19
Views
2K
  • Locked
  • Suggestion Suggestion
Replies
3
Views
624
Replies
10
Views
929
Back
Top