- Messages
- 13
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Suggestion Title: Stop banning people for info they couldnt possibly know?
Suggestion Description: People are getting banned for situations where they are believing they are assisting players in a situation where they are allowed to; for example "Ten Toes", assisting an arrested/in process to be arrested player against the Cops; but the player was either freed en route, was in a car crash, or died and needed EMS. Causing players to raid PD before they arrived, or kill cops after the player was freed.
I am suggesting that there needs to be a reform on this kind of issue, why are players getting banned or removed for simply not being omniscient or clairvoyant? We are playing a game after all, if a Player believes with all genuine benefit of a doubt that what they are doing is within the rules; surely they should be looked at with better grounds?
A few examples crossed my mind and that I've been a part of.
Example A) Police arrest someone at the Bazaar for 9.5. On the way to PD a crazy Medic accidently swerves into the cops which totals the car. While the suspect was being arrested he said Ten toes and his org communicated it. His org at Suburbs then gears up and five minutes later believing that reasonable time has elapsed, raid PD. But the suspect is still with Officers on the Highway being revived. Everyone who raids PD gets banned.
Example B) Police believe a person has committed multiple Murders by accident and tell someone IC they are being given max sentence for murder. Which is "Ten Toes". An org member hears this, tells the rest of his dudes about it, they gear up and kill all the cops on scene. However, it turns out the Cop was a pistol cop; who had no DNA of the scene yet and the person was a bystander. Everyone who gets involved gets banned.
Example C) A suspect being arrested for "Ten Toes" near Bazaar gets freed during the arrest, the initial wave of people freeing the suspect all die , but the freed suspect manages to escape. Without further communication - the Cops no longer know who was originally Ten Toes and the freeing assailants are now fighting Cops under the belief they are fully within the rules - but the person is now free making it against the rules. The people who are now trying to free "nobody" all get banned for not seeing through the fog of war.
When an org member is in combat they sometimes are shit at giving comms or not and sometimes decisions are made on a hair. The wrong decision can happen and it should be understood that we shouldn't ban players for just seeing through the mist.
Why should this be added?:
- Fairness for Players.
- More understanding within the Community.
- Less bans for unavoidable gameplay.
(By this, I mean that bannable behaviour is typically gameplay that is to be avoided, like RDM / Metagaming. I dont see mistakes as avoidable, by nature they are mistakes and usually within this community if it is identified that an offender is making a genuine mistake they usually are left off with a warning and not week long bans.)
What negatives could this have?:
- I can't really think of any.
What problem would this suggestion solve?: I went into a lot of detail further above but I can expand if questioned on it.
Suggestion Description: People are getting banned for situations where they are believing they are assisting players in a situation where they are allowed to; for example "Ten Toes", assisting an arrested/in process to be arrested player against the Cops; but the player was either freed en route, was in a car crash, or died and needed EMS. Causing players to raid PD before they arrived, or kill cops after the player was freed.
I am suggesting that there needs to be a reform on this kind of issue, why are players getting banned or removed for simply not being omniscient or clairvoyant? We are playing a game after all, if a Player believes with all genuine benefit of a doubt that what they are doing is within the rules; surely they should be looked at with better grounds?
A few examples crossed my mind and that I've been a part of.
Example A) Police arrest someone at the Bazaar for 9.5. On the way to PD a crazy Medic accidently swerves into the cops which totals the car. While the suspect was being arrested he said Ten toes and his org communicated it. His org at Suburbs then gears up and five minutes later believing that reasonable time has elapsed, raid PD. But the suspect is still with Officers on the Highway being revived. Everyone who raids PD gets banned.
Example B) Police believe a person has committed multiple Murders by accident and tell someone IC they are being given max sentence for murder. Which is "Ten Toes". An org member hears this, tells the rest of his dudes about it, they gear up and kill all the cops on scene. However, it turns out the Cop was a pistol cop; who had no DNA of the scene yet and the person was a bystander. Everyone who gets involved gets banned.
Example C) A suspect being arrested for "Ten Toes" near Bazaar gets freed during the arrest, the initial wave of people freeing the suspect all die , but the freed suspect manages to escape. Without further communication - the Cops no longer know who was originally Ten Toes and the freeing assailants are now fighting Cops under the belief they are fully within the rules - but the person is now free making it against the rules. The people who are now trying to free "nobody" all get banned for not seeing through the fog of war.
When an org member is in combat they sometimes are shit at giving comms or not and sometimes decisions are made on a hair. The wrong decision can happen and it should be understood that we shouldn't ban players for just seeing through the mist.
Why should this be added?:
- Fairness for Players.
- More understanding within the Community.
- Less bans for unavoidable gameplay.
(By this, I mean that bannable behaviour is typically gameplay that is to be avoided, like RDM / Metagaming. I dont see mistakes as avoidable, by nature they are mistakes and usually within this community if it is identified that an offender is making a genuine mistake they usually are left off with a warning and not week long bans.)
What negatives could this have?:
- I can't really think of any.
What problem would this suggestion solve?: I went into a lot of detail further above but I can expand if questioned on it.