The Inconsistency of Time.

Messages
3,036
Reaction score
4,530
Points
1,280
Location
United Kingdom
There are many variants of time in PERP. I have compiled a list of them. Feel free to correct me if I have missed any of made incorrect calculations.

  1. Clock Time.
    • Clock time is used for phones, clocks and weather.
    • One Clock-Day takes 3.5 real hours.
    • 24/3.5 = 6.857
    • This means the are 6.857 Clock-Seconds for every real second.
  2. Mayor Time.
    • For the city accounting, the employees are paid quarterly.
    • One Mayor-Quarter takes 1 real minute.
    • (365/4)*24*60=131400
    • This means there are 131400 Mayor-Seconds for every real second.
  3. Prison Time.
    • Prisoners are jailed in yearly increments, each being one real minute.
    • 365*24*60=525600
    • This means there are 525600 Prison-Seconds for every real second.
  4. Speed Time.
    • Speed in PERP is measured in Miles Per Hour.
    • This is calculated by deciding the map units per second by 17.6.
    • However, this conversion is the for inches per second to miles per hour, and there are only 0.75 inches to one map unit.
    • We assume distances are correct, so we calculated 1/0.75 for the Speed-second.
    • This means there are 1.333 Speed-Seconds for every real second.
  5. Real Time.
    • Real time is mainly used in out of character information, such as rules or drugs.
    • However, Real time also is used for in character information, such as phone games, the monorail app and one law.
    • By definition, there is exactly 1 real second for every second.
Here is a nice conversion table to show the mess that this makes. The value is how many of the row units is in one column unit.
9df635da3e.png


These variations in time can create confusion for players. I believe that that some of these time should be standardised with each other, creating a more fluid role play experience.

The question is: How would this best be done?
 
Back
Top