- Staff
- #1
There are many variants of time in PERP. I have compiled a list of them. Feel free to correct me if I have missed any of made incorrect calculations.
These variations in time can create confusion for players. I believe that that some of these time should be standardised with each other, creating a more fluid role play experience.
The question is: How would this best be done?
- Clock Time.
- Clock time is used for phones, clocks and weather.
- One Clock-Day takes 3.5 real hours.
- 24/3.5 = 6.857
- This means the are 6.857 Clock-Seconds for every real second.
- Clock time is used for phones, clocks and weather.
- Mayor Time.
- For the city accounting, the employees are paid quarterly.
- One Mayor-Quarter takes 1 real minute.
- (365/4)*24*60=131400
- This means there are 131400 Mayor-Seconds for every real second.
- Prison Time.
- Prisoners are jailed in yearly increments, each being one real minute.
- 365*24*60=525600
- This means there are 525600 Prison-Seconds for every real second.
- Speed Time.
- Speed in PERP is measured in Miles Per Hour.
- This is calculated by deciding the map units per second by 17.6.
- However, this conversion is the for inches per second to miles per hour, and there are only 0.75 inches to one map unit.
- We assume distances are correct, so we calculated 1/0.75 for the Speed-second.
- This means there are 1.333 Speed-Seconds for every real second.
- Real Time.
- Real time is mainly used in out of character information, such as rules or drugs.
- However, Real time also is used for in character information, such as phone games, the monorail app and one law.
- By definition, there is exactly 1 real second for every second.
These variations in time can create confusion for players. I believe that that some of these time should be standardised with each other, creating a more fluid role play experience.
The question is: How would this best be done?