The Inconsistency of Time.

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There are many variants of time in PERP. I have compiled a list of them. Feel free to correct me if I have missed any of made incorrect calculations.

  1. Clock Time.
    • Clock time is used for phones, clocks and weather.
    • One Clock-Day takes 3.5 real hours.
    • 24/3.5 = 6.857
    • This means the are 6.857 Clock-Seconds for every real second.
  2. Mayor Time.
    • For the city accounting, the employees are paid quarterly.
    • One Mayor-Quarter takes 1 real minute.
    • (365/4)*24*60=131400
    • This means there are 131400 Mayor-Seconds for every real second.
  3. Prison Time.
    • Prisoners are jailed in yearly increments, each being one real minute.
    • 365*24*60=525600
    • This means there are 525600 Prison-Seconds for every real second.
  4. Speed Time.
    • Speed in PERP is measured in Miles Per Hour.
    • This is calculated by deciding the map units per second by 17.6.
    • However, this conversion is the for inches per second to miles per hour, and there are only 0.75 inches to one map unit.
    • We assume distances are correct, so we calculated 1/0.75 for the Speed-second.
    • This means there are 1.333 Speed-Seconds for every real second.
  5. Real Time.
    • Real time is mainly used in out of character information, such as rules or drugs.
    • However, Real time also is used for in character information, such as phone games, the monorail app and one law.
    • By definition, there is exactly 1 real second for every second.
Here is a nice conversion table to show the mess that this makes. The value is how many of the row units is in one column unit.
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These variations in time can create confusion for players. I believe that that some of these time should be standardised with each other, creating a more fluid role play experience.

The question is: How would this best be done?
 
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