Tweak Stalburg tunnel exit

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Suggestion Title: Tweak Stalburg tunnel exit
Suggestion Description: Alter the Stalburg tunnel to avoid having one long hallway looking all the way down, currently one well-positioned TFU sniper can hold down both the Regals exit and the Stalburg exit. I haven't done bank that many times on v6 but when going through the tunnels this was something I soon came to realise could be exploited easily, giving PD a pretty substantial advantage. I added an image that shows a pretty simple concept I think could work, but maybe someone who has done bank more often can think of something else.

Why should this be added?:
- Makes escaping via the tunnels more viable
- Doesn't shift the balance massively (in my opinion) as Stalburg and Regals can both be held down effectively as-long as manpower is distributed well.
- Actually allows crims to choose what exit they want to choose, instead of being unable to use the tunnels because a sniper is holding down a broken angle

What negatives could this have?:
- Shifting the balance (maybe?), I don't really know how often cops win and how often crims win in bank anymore, but I think it'd be for the better as it requires more logical thinking when holding exits down instead of just sitting still holding one angle.

What problem would this suggestion solve?: Both tunnel exits of bank being held down by one individual.

Useful Images:
I52uUK4.png
 
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