Update Log - 01/06/2020

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Update Log - 01/06/2020

A small update will go live on next restart.
  • Reduced the brightness in the vehicle preview garage so paint looks more like it does outside the garage
  • Refactored old and deprecated blacklist code
  • Server side messages to fail to join a job are now displayed on the client NPC dialoge
  • Decreased the equip time for grenades
  • Weapon Sight Changes
  • Fixed salute animation not appearing on the HUD
  • Fixed coughing animation interfering with aiming down sights
  • Fixed smooth metallic being ugly
  • Fixed various weapon prediction errors
  • Fixed various Lua errors
Thanks to @BigBenji, @Inchs, @Exnem, @BigBenji,@Husky ,@Sneaky, @Niko, @BigBenji,@Sossa, @Samuel and @BigBenji for bug reports, suggestions and testing.
 

Sam

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@Husky pretty sure you helped test as Lead Test Chief. In the bottom of the thread your name is! Totally not added afterwards.
 
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Added option to use the iron sights on top of the ACOG by using your Menu Context bind to toggle it
Is it meant to happen that your Iron sights keep swapping back to the ACOG sight? Every time I enter a car it switches back
 
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