Update Log - 02/06/2021

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Update Log - 02/06/2021

A map hotfix has gone live today in order to fix a few things from launch.
Here are the changes:
  • A couple of props in the hospital are no longer floating.​
  • One of the smokestacks' hitbox no longer extends to the interior of Parker.​
  • The bank interior is slightly brighter.​
  • Added a missing zebra crossing at suburbs.​
  • Removed some fire hydrants (there were too many of them!)​
  • Added a few street bollards in places cars shouldn't be able to drive to (examples include docks, small city park and business shops).​
  • The city hall balcony handrail's hitbox now matches the model.​
  • You can no longer drop items inside the PD toilets since the doors can not be opened.​
  • The taxi depot was added to the skybox.​
  • The path to the rear door at hungriges was widened, a wall was also added inside to hopefully make it slightly easier to raid.​
  • The stop sign at the fire department was removed.​
  • Regals 1's front door was fixed.​
  • A yield sign was added on railway street.​
  • The door with the missing lever at Glass Co. no longer has a missing lever.​
  • The lobby seats had a small facelift.​
  • Other minor fixes.​

There were also some content changes which are the following:
  • The battering ram has a new texture.
  • New road spikes model which now has a proper swep and animations.
  • The beer bottle now properly follows your hand when you drink beer.
 
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Other updates since the last log (some of these have been live for a while):
  • Added chemical table positions to the Wood Cabins
  • Allowed more items into the casino
  • Added an opt-out option to the casino
  • Improved the shroom spawn logic, spawn rate and value
  • Redesigned the map zone logic to make it more consistent
  • Reduced the stopping power of all wooden props
  • More organisation experience is earned from stealing rival vehicles
  • Wheel clamps can be picked with a crowbar
  • Fixed issues with water rates and yields
  • Fixed new player scaling on tickets
  • Fixed some broken doors
  • Fixed shop signs blowing up
  • Fixed various casino bugs
  • Fixed various other Lua errors
 
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A hotfix for the hotfix will go live (hopefully) tomorrow to fix some leaks, displacements, a floating sign and some weird shadows next to church.

If you are aware of a bug, regardless if it's for the map or not, please do report it if it hasn't been reported already so it can get fixed. Sometimes even obvious things can be missed.
 
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Friday bonus bug fixes:
  • Added (TM) (C) and (R) replacements in chat
  • Added emergency alerts for reconnected handcuffed players
  • Made police job join hints less spammy for experienced players
  • Refactored teleportation code to be more consistent and less likely to cause sticking
  • Created an automatic sync method to handle floating heads
  • Fixed wildfire spawns for v5
  • Fixed various explosion interactions with vehicles and chairs
  • Fixed show NPC bubbles option (thanks @Creepis for reporting the most critical of issues)
 
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"Added a few street bollards in places cars shouldn't be able to drive to (examples include docks, small city park and business shops)."

Thank you :)

To the street racers who said "BUT BUT ITS FOR CAR ESCAMPLE OR POLIS CAMP INTERSECTIN!!!" stfu idc i want to sit in the cozy park without seeing an escalade roll through it every 5 minutes just because its a shortcut
 
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