V6 Feedback Thread

@roos I'd love to see what you think should be added to the gamemode or map here :D
Overall you probably know my answer :

Add more actual good properties by that i mean tall ones with different rooms like projex but something bigger where more multiple groups solos can base i think people would love to have that and instead of not doing any useful updates start listening to the community if you want the server to actually improve way more because am pretty sure most of the civs of perp want way more criminal activity than just 3 bases that i can barely count on my fingers

Like Maia said prob 1 or 2 years ago and @Goblin mentioned it they accept some of the suggestions and add them 10 years later i know it is very small dev team but when you accept something do it atleast 2 or 3 weeks later not half year

And Maia said he will add new drug 2 years ago and we still havent seen that new “drug”
 
And i know v7 is being in development hopefully that brings actual big major update because rn am positive that there is barely any people having fun in playing crim
 
I think that listening to players when it comes to problems/bugs is important, but decisions in content being created should be made/decided by the developers exclusively. I think ideally in my opinion the up-town parts of Paralake (Suburbs) should be insanely RP friendly and the down-town parts of Paralake (Shady street, Regals) should be more PVP oriented with Shady street being a constant warzone. Business district is fine just that large industrial plant shouldn't be purchasable.

How this would be achieved I will elaborate in a suggestion I will make when V6 is back, It will be highly disagreeable but I think its correct. But I will layout some of the ideas vaguely here.

A new building in shady street with the room layouts being the same as lakeview, 1 window per room for balancing purposes and the window ill not face towards the taxi stand or slums.

Lakeview overhaul into a mansion, the refinery building in business disabled, only two office floors instead of four, make farm raid-able or less chemical table slots.
I personally don't like the way the bunker fits into the map, I don't think people will like this but I think it should be replaced by a wood cabin, and the wood cabin by lakeview should just be turned into a lake.
 
Lakeview overhaul into a mansion
That sounds terrible, Lakeview is a cheap option really good for solo people where almost no other places is good for solo stop trying to ruin solo people and new players.
the refinery building in business disabled
For what reason? There's literally no reason to do that.
only two office floors instead of four
Meh I suppose, I don't see that many people actually use office anymore, but why? I think you need to work more on WHY something should change instead of just "Change this, change that" aint nobody gonna do anything if you don't give a great reason to it.
make farm raid-able or less chemical table slots.
Farm IS raid-able although I understand what you mean and saying, It's incredibly hard due to the layout and what not which is horrible, but I don't see a reason why they should reduce chemical spot, again.. With the reason on why you want things removed.
I personally don't like the way the bunker fits into the map, I don't think people will like this but I think it should be replaced by a wood cabin, and the wood cabin by lakeview should just be turned into a lake.
We had 3 wood cabins, and nobody used them all. Hell, people barely even use the wood cabins we got now, what purpose would a third wood cabin serve? Especially over bunker which I still see especially larger orgs use quite a lot. And the lake at subs just an entire lake is also weird.
 
That sounds terrible, Lakeview is a cheap option really good for solo people where almost no other places is good for solo stop trying to ruin solo people and new players.

For what reason? There's literally no reason to do that.

Meh I suppose, I don't see that many people actually use office anymore, but why? I think you need to work more on WHY something should change instead of just "Change this, change that" aint nobody gonna do anything if you don't give a great reason to it.

Farm IS raid-able although I understand what you mean and saying, It's incredibly hard due to the layout and what not which is horrible, but I don't see a reason why they should reduce chemical spot, again.. With the reason on why you want things removed.

We had 3 wood cabins, and nobody used them all. Hell, people barely even use the wood cabins we got now, what purpose would a third wood cabin serve? Especially over bunker which I still see especially larger orgs use quite a lot. And the lake at subs just an entire lake is also weird.
"But I will layout some of the ideas vaguely here."
Lakeview takes player density away from the downtown area, the text above this in my post would act as a replacement for it.

The refinery building in business disabled came from the near constant complaints of no good raid targets because of zerg v zerg. Also 3 large bases all next to each-other has had me constantly see that at least 1 of the big 3 in business are vacant anyways, most of the time it being the refinery building.

If players are not using a building, you do not need a why, having huge vacant spaces spreads out the player-base as players are normally risk adverse when basing.

For the farm point you are literally giving the reason then asking for a reason, If something is notably difficult to raid balancing is in order, I don't understand what's controversial about the limitation of the chemical tables, it's to stop huge grow operations which are insanely difficult to stop.

For the wood cabins point I made it abundantly clear that the cabin behind lakeview would be replaced by... a lake.
 
For the farm point you are literally giving the reason then asking for a reason, If something is notably difficult to raid balancing is in order, I don't understand what's controversial about the limitation of the chemical tables, it's to stop huge grow operations which are insanely difficult to stop.
And I also agreed with Farm, I was stating that YOU have to give reasons since it's your suggestions, just because I had the same reason doesn't mean you should let everybody else fill it out for you lol. I only stated the amount of chemical tables being weird to request off. If it's because you're annoyed so many people base there, you might aswell make a suggestion itself called "Remove Zergs" cause that's basically what you're doing on this point.
 
And I also agreed with Farm, I was stating that YOU have to give reasons since it's your suggestions, just because I had the same reason doesn't mean you should let everybody else fill it out for you lol. I only stated the amount of chemical tables being weird to request off. If it's because you're annoyed so many people base there, you might aswell make a suggestion itself called "Remove Zergs" cause that's basically what you're doing on this front.

I agree with your first sentence, sorry about that, what I'm doing in response is illogical.
Your third sentence is complete nonsense, I will post a very important part of my original post.

"How this would be achieved I will elaborate in a suggestion I will make when V6 is back, It will be highly disagreeable but I think its correct. But I will layout some of the ideas vaguely here."

If someone explicitly says that they're being vague because they will elaborate in another post you cannot frame your response as if I'm obligated to explain.
 
If someone explicitly says that they're being vague because they will elaborate in another post you cannot frame your response as if I'm obligated to explain.
Yeah that's fair and that's on me lol.
Your third sentence is complete nonsense, I will post a very important part of my original post.
I don't think so, I mean you stated "it's to stop huge grow operations which are insanely difficult to stop" which means people zerging inside farm which we both know is the point here. Don't get me wrong, I hate zerging as much as the next guy, but farm is made to be unique for bigger groups to be able to all or almost all being able to do their drug stuff. You can barely be anywhere and if I remember correct Farm besides foundry is the only place where you can have a high amount of chem tables, I don't believe we should believe the limit on that, they just need to make Farm less cancer to raid and deal with.
 
Yeah that's fair and that's on me lol.

I don't think so, I mean you stated "it's to stop huge grow operations which are insanely difficult to stop" which means people zerging inside farm which we both know is the point here. Don't get me wrong, I hate zerging as much as the next guy, but farm is made to be unique for bigger groups to be able to all or almost all being able to do their drug stuff. You can barely be anywhere and if I remember correct Farm besides foundry is the only place where you can have a high amount of chem tables, I don't believe we should believe the limit on that, they just need to make Farm less cancer to raid and deal with.

Players being in huge groups will always be a problem, you will never be able to stop people from grouping together to reduce risk that is correct. All you can really do to handle something like this is to have the large scale places be harder to defend. When it comes to the amount of large locations I just think there is too many, you have the office buildings, slums warehouse, south-gate, industrial, bunker, farm, the refinery in business, and church. I was going to offer alternative options to outright removing properties like the banks property list changing based on population.

The limitation of chem tables genuinely should be a last resort, rather a rework of the building would suffice much better.
 
I think that listening to players when it comes to problems/bugs is important, but decisions in content being created should be made/decided by the developers exclusively. I think ideally in my opinion the up-town parts of Paralake (Suburbs) should be insanely RP friendly and the down-town parts of Paralake (Shady street, Regals) should be more PVP oriented with Shady street being a constant warzone. Business district is fine just that large industrial plant shouldn't be purchasable.

The separation of PvP and RP and it's consequences have been a disaster for both sides.
 
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