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i want to share with everyone hot take idea about manufacturing but I didn’t do it through a suggestion because a discussion seems more appropriate to actually discussing the idea and possibly refine it to be liked by more people.
In V6
If heisting, assuming more crime is introduced, would provide a chance to get a blueprint as a part of your reward in the end to unlock the recipe for high grade weaponry. That would make gun manufacturing far more interesting. Not everyone can just afk craft up to an AS50 and a whole market is opened for blueprints as well as exclusive weaponry unique to the educated crafter that produces them or the org that exports them.
Ex. Trades between orgs will be more common as certain orgs will have exclusive access to the knowledge required to produce an AK but if they want Sakos they’ll have to negotiate a transaction with another org or start doing heists where eventually they get the blueprint.
This is idea isn’t set in stone and there’s a million variables that can be tweaked, there was too variants I thought of:
A) Basic guns and melees need no blueprint, only grenades; snipers and rifles along.
B) All guns are locked behind a blueprint requirement but melees are made available.
In V6
If heisting, assuming more crime is introduced, would provide a chance to get a blueprint as a part of your reward in the end to unlock the recipe for high grade weaponry. That would make gun manufacturing far more interesting. Not everyone can just afk craft up to an AS50 and a whole market is opened for blueprints as well as exclusive weaponry unique to the educated crafter that produces them or the org that exports them.
Ex. Trades between orgs will be more common as certain orgs will have exclusive access to the knowledge required to produce an AK but if they want Sakos they’ll have to negotiate a transaction with another org or start doing heists where eventually they get the blueprint.
This is idea isn’t set in stone and there’s a million variables that can be tweaked, there was too variants I thought of:
A) Basic guns and melees need no blueprint, only grenades; snipers and rifles along.
B) All guns are locked behind a blueprint requirement but melees are made available.