Server Suggestion Variable Message Signs

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Implement electronic variable message signs above each lane on the highway that can be adjusted dynamically by Police or Dispatchers in response to incidents, breakdowns, etc.
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Signs
The variable message signs apply to the lane or slip road below them. For the highway, a sign over each lane will be required. These signs would be spaced out appropriately to allow for blocks that can be closed without impacting a large section of the road, at the very minimum before and after each junction.

For on-ramps, a single variable message sign would be used. No message signs are required for off-ramps as they leave the highway.

Signs are bordered by a black plate with lights that flash amber for temporary lane restrictions, and red (at a faster frequency) for lane closures. The suggested states are as follows:

80.gifNo restriction (Open)Indicates the normal maximum legal speed for that lane. Drivers must not exceed the limit displayed on the sign.
50.gifTemporary Speed LimitIndicates a reduced maximum legal speed for that lane. Drivers must not exceed the limit displayed on the sign.
left.gifTurn Left/RightDrivers must move to the lane in the direction of the arrow. If the arrow points to the edge of the carriageway, drivers must leave the highway at the next exit.
x.gifLane ClosedDrivers must not proceed in the lane marked.

The states of the signs would be codefined in the laws under 12.15 Road Markings and Signage.

Control
Below are examples of two ways that these variable signs could be controlled by a menu. Road Traffic Officers, Dispatchers, and Supervisors can access the menu via the Police Computer.

1. Manual Control
Each variable message sign is represented by a silk icon overlaid on a map of the highway. By default, the signs are all either turned off or set to the default '80' speed limit.

Left clicking on an icon creates an 'incident' (if one does not already exist) that allows the officer to set the state of the message sign, add notes, and press a button to automatically broadcast the restrictions active on that lane with the reason (if provided). For example:

Dispatch: [Traffic Alert] Suburbs Highway (N) Lane 2 Closed | Reason: Stranded vehicle

Right clicking on an icon sets it to 'Closed'.

Tracking changes as 'incidents' like this allows for better logging and management of the sign messages but is complex to implement.

ControlMenuMain.png

2. Partially Automated Control
Instead of changing individual signs, officers can select 'blocks' of highway to either close, open, or impose a speed restriction on. The highway signage logic will then figure out which signs need to be changed and to what, do so automatically, and broadcast it.
In this example, as both lanes of Business Hwy E are blocked, the on-ramp is automatically set to 'Closed', as are the signals immediately after the last exit before the Business Highway. The signals before that are set to 'Turn Right' indicating that drivers should exit the highway at the next junction.

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Why should this be added?:
+ Significant quality of life feature for both emergency services (including roadcrew, medics, and firefighters) and normal drivers alike.
+ Reduces collisions and tiers from unaware or inattentive drivers, increasing driver and officer safety, allows traffic to flow smoothly with fewer last-second merges.
+ Somewhat necessary given the constant abandoned vehicles/hazards in the roadway causing an almost-constant danger, especially with a larger highway and greater speed limits.
+ Compliments the use of the PBC function, as well as traffic control measures such as contraflow movement, cones, and barriers well, while also meaning that officers can immediately close a lane during an incident where cones cannot be placed down quickly enough and simultaneously send out a broadcast automatically.
+ Immersive and intuitive system that fits perfectly with the modern aesthetic of Paralake and the custom and unique nature of the server
+ A few more positive aspects that I haven't listed here, such as allowing roleplay like checkpoints and lane narrowing to be much more accessible.

What negatives could this have?:
- Requires additional training and scrutiny for Road Traffic Officers to prevent misuse, though this is easily refuted by pointing out that far more disruptive methods of abuse exist for RTOs such as placing blockades.
- Significant development work to implement

What problem would this suggestion solve?: Listed above; fixes road cones being almost unnecessary due to high speed frequently resulting in an unavoidable collision

Additional images:
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signals-and-signs-indicating-lane-closures-rule-258b_orig.jpg



471dcdee41f0e2f2f4be2d8d1da39187dd79b160.jpg


1280px-Smart_highway_signs_on_Interstate_90_in_Mercer_Island,_Washington.jpg

An older verison of this suggestion (https://perpheads.com/threads/electronic-highway-signs.54942/) was previously accepted, but eventually closed after the development vision changed. This suggestion has been reopened as the scale and speed of the highways has expanded dramatically since the original idea in V5.

Developers, contact me if you'd like a more detail on how this could work.
 
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I'd like to see variable message signs on the highway and other roads, but bigger signs with text on them will allow for more uses. Your approach is too focused on lane control when it could be much more.

My plan for this was to exclusively allow dispatchers to set numerous signs around the map to (likely) pre-defined messages such as:

vms-lane-closed-right.pngvms-headlights.pngvms-speed-check.pngvms-slow-down.png
(graphics are just a low-fidelity prototype I did years ago, characters aren't aligned, it's not a real LED grid)

I don't think it's a good idea to add a closed/leave road indicator or red cross because players will 100% ignore it. If PD wants to fully close down a road they should set up a roadblock.
 
My plan for this was to exclusively allow dispatchers to set numerous signs around the map to (likely) pre-defined messages such as:
I totally get your idea, but with Dispatch slowly being phased out as barely anybody goes on the job anymore + lack of properly skilled dispatchers, this makes it obsolete.
Supervisors, Traffic Officers AND Dispatchers should be able to use it, I know some love to control the map but restricting it to dispatchers wouldn't help revive it.
 
There are no plans to remove the dispatcher role.
Since who gets to use is a minor part of the suggestion, let's focus on the signs themselves. It's very easy to change who can set the signs once developed.
 
I don't think it's a good idea to add a closed/leave road indicator or red cross because players will 100% ignore it. If PD wants to fully close down a road they should set up a roadblock.
Considering roadblocks will always be set up when a road is entirely closed, having the ability to set the variable signs to closed would save whoever deals with the road closure from having to temporarily abandon the scene to venture down the road and place "Road Closed" barricades. Yes the sign might get ignored anyway, but with the code already existing if you choose to implement other signs that could be used I can't see a downside to also having a road closed one.
 

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