- Staff
- #1
Suggestion Title: Whilst stolen, vehicles can't be tiered
Suggestion Description: Make it so that while the game flags a vehicle as "stolen", it cannot be tiered, instead only wrecking normally regardless of speed.
My proposal would be, if this this implemented, that if your car is wrecked or the tyres are popped while stolen, the amount is not refunded. Instead, it's the cost of doing business (having a nice car). If you can afford a bugatti, you can afford to pay for minor repairs.
Why should this be added?:
- Would lighten a lot of the burden on staff, as a lot of tickets come from this
- Would allow people who steal cars to feel safe driving more recklessly, as perhaps they should be able to
- Would make stealing cars more appealing
What negatives could this have?:
- I don't know how the current stolen system functions, though I know there is a mechanism already implemented to detect this because you can't spawn a car in whilst it's stolen.
-Abuseable
What problem would this suggestion solve?: It would alleviate a lot of reports with a minimal impact (or perhaps even an improvement) on the roleplay experience.
Suggestion Description: Make it so that while the game flags a vehicle as "stolen", it cannot be tiered, instead only wrecking normally regardless of speed.
My proposal would be, if this this implemented, that if your car is wrecked or the tyres are popped while stolen, the amount is not refunded. Instead, it's the cost of doing business (having a nice car). If you can afford a bugatti, you can afford to pay for minor repairs.
Why should this be added?:
- Would lighten a lot of the burden on staff, as a lot of tickets come from this
- Would allow people who steal cars to feel safe driving more recklessly, as perhaps they should be able to
- Would make stealing cars more appealing
What negatives could this have?:
- I don't know how the current stolen system functions, though I know there is a mechanism already implemented to detect this because you can't spawn a car in whilst it's stolen.
-Abuseable
What problem would this suggestion solve?: It would alleviate a lot of reports with a minimal impact (or perhaps even an improvement) on the roleplay experience.
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