Edit 26/06: Fire spawning logic seems to be fixed now?. There are random fires again and one won't spawn if there is currently one in progress but it still doesn't help when you're more than one Firefighter on duty which is why this thread was made in the first place.
Suggestion Title: XP adjustment for Firefighters (And possibly Medics?)
Suggestion Description: As it stands, gaining XP when you're a Firefighter is more tiresome than Medic. Fires are more rare than someone dying and when there is more than one Firefighter on duty its a race to who can put out the most fires compared to your mates. The lack of higher ups seems to be somewhat evident when compared to medics as XP is harder to come by (or people just like Medic more who knows) https://paralake.city/emergency_medical_services https://paralake.city/fire_department
I gained more XP as a Junior Paramedic by reviving two people and removing some bodies in a matter of minutes compared to extinguishing a medium size fire as Junior Firefighter.
Medics share money+XP when another Medic successfuly revives someone near you (or disposes a body). Firefighters get none of these benefits, let alone even share the XP for putting out the fires other than you. Medics can respond to individual life alerts throughout the city which solves the problem of sharing XP, Firefighters respond to the same fire within the city as it's rare that there are ever two fires at the same time. It's all up to the random fire spawner to get you XP as there are rarely any man made fires (molotovs, car bombs), none of which the Medics have to worry about as raids are a standard of Paralake.
Edit 2: Not every fire extinguished rewards you with money and XP so it entirely up to RNG that decides if you get money or not.
Firefighters also barely get any experience when performing CPR, treating wounds also seems to be a really small amount and is a grindy experience and feels unrewarding for a life saving feature.
Some days you also feel like you make no progress what so ever so it would be nice if we also got some sort of passive XP gain, not huge but albeit noticable for both jobs.
The fact that there is also a current bug where sometimes no fires spawn at all just make this an even bigger mess. I've already notified Dank about this and is hopefully being looked upon on how the random fire logic actually works (More player owned properties most likely means less fires inside but also reduces number of fires outside as it stands)*
*see first edit at top
All testing conducted with Influence 5.
Why should this be added?:
-Makes Firefighter (and Medic) a more enjoyable experience if we got somewhat of a XP adjustment when the jobs are full.
-Less of a competition/race and rewards good teamwork when XP sharing is implemented.
What negatives could this have?:
-XP gain gets too huge.
-We're all impatient fucks and just want a higher rank.
Suggestion Title: XP adjustment for Firefighters (And possibly Medics?)
Suggestion Description: As it stands, gaining XP when you're a Firefighter is more tiresome than Medic. Fires are more rare than someone dying and when there is more than one Firefighter on duty its a race to who can put out the most fires compared to your mates. The lack of higher ups seems to be somewhat evident when compared to medics as XP is harder to come by (or people just like Medic more who knows) https://paralake.city/emergency_medical_services https://paralake.city/fire_department
I gained more XP as a Junior Paramedic by reviving two people and removing some bodies in a matter of minutes compared to extinguishing a medium size fire as Junior Firefighter.
Medics share money+XP when another Medic successfuly revives someone near you (or disposes a body). Firefighters get none of these benefits, let alone even share the XP for putting out the fires other than you. Medics can respond to individual life alerts throughout the city which solves the problem of sharing XP, Firefighters respond to the same fire within the city as it's rare that there are ever two fires at the same time. It's all up to the random fire spawner to get you XP as there are rarely any man made fires (molotovs, car bombs), none of which the Medics have to worry about as raids are a standard of Paralake.
Edit 2: Not every fire extinguished rewards you with money and XP so it entirely up to RNG that decides if you get money or not.
Firefighters also barely get any experience when performing CPR, treating wounds also seems to be a really small amount and is a grindy experience and feels unrewarding for a life saving feature.
Some days you also feel like you make no progress what so ever so it would be nice if we also got some sort of passive XP gain, not huge but albeit noticable for both jobs.
The fact that there is also a current bug where sometimes no fires spawn at all just make this an even bigger mess. I've already notified Dank about this and is hopefully being looked upon on how the random fire logic actually works (More player owned properties most likely means less fires inside but also reduces number of fires outside as it stands)*
*see first edit at top
All testing conducted with Influence 5.
Why should this be added?:
-Makes Firefighter (and Medic) a more enjoyable experience if we got somewhat of a XP adjustment when the jobs are full.
-Less of a competition/race and rewards good teamwork when XP sharing is implemented.
What negatives could this have?:
-XP gain gets too huge.
-We're all impatient fucks and just want a higher rank.
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