A small update will go live later today which will make all of the custom animations (gestures, healing, lockpicking, drawing weapons etc.) have a smooth transition to the player's stance at the start and end of the animation. I had been trying to figure out a way to do this for quite a while and to my surprise, it was actually very simple.
Here are some examples of the change:
Old vs New
Old vs New
The surrender animation was also slightly changed, here is the comparison:
Sorry about events taking place during the week but currently with our population on weekends it would make the server too laggy. They will be taking place on 18/07/2022 (Next Monday) and will take place at 16:00 GMT+1!
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Farm Survival
Players are spawned in the centre of the farm.
They are surrounded by a circle of boxes containing melee weapons with a circle of primary weapons circling the outside.
Last alive wins.
Winner: Sidd
Prize: Forum Trophy and $25,000
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Beach Derby
Ram each other off a platform in mini coopers. Every so often a platform drops.
Winner: Mac O'Brian
Prize: Forum Trophy and $25,000
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Raid event.
Successfully raid and defend a property over multiple rounds. Winner is the best of how many rounds there are...
Today we bring you another prop update with more props that already existed in the map content or elsewhere that can now be obtained in-game. @Ellie was very helpful and found these props for us. She also defined the mixtures for the new props, so big thanks to her. Apart from that, there are also some minor improvements in this update that you can read about in the update log below.
Complete update log:
Added 18 new props and mixtures
Fixed speedometer rendering in front of chat or tab menu
Prevented anniversary potted plants from being muggable
Significantly improved server-side performance of fires when the server has a lot of players
Today marks the 9th year since we launched Perpheads. It is really quite unbelievable that it has been such a long time and even more surprising that the server is still doing as well as it is.
Before we get into some of the early history of Perpheads I want to quickly mention today's small update:
Added a commemorative plant that has a small chance of being given to you after harvesting weed (limited to 1 per player) for the next week
Will not be given out with seed batches or if you harvest before ready
Substantially increased weed yield for one week
Added two new gestures, looking at your watch and making a Shush gesture
Added ability to give players even higher extended prop limit
Slightly changed the look of the speedometer (in preparation for a future update)
Before we started working on Perpheads, we were playing on a PERP server called VS3. This...