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Paralake City Council - Law Reform Round #1

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PARALAKE CITY COUNCIL
LAW REFORM ROUND #1

Hello everyone,

It's that time of year again, when we try to do something with the Paralake City Council. This time we are going to start with small changes, and see how we can build it up to something bigger over time. This will all depend on how much community engagement there is, and how much of an interest there is for other things, such as a new elected council.

Law Reform Round #1
To start with, we have gone through the motions in the Law Reform forum, and selected some based on the following criteria:
  • The changes are not game breaking
  • The can be reasonable arguments for and against the changes
  • They cover different areas of the law
Three motions have been selected from the Law Reform forum for an initial round of voting. These are related to the following laws:
  • ...

24/04/2020 - Community Updates

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Good evening guys.

After lengthy talks within Senior Administration, we are excited to announce changes within the staff team and community. You guys have voiced your issues over the last couple of months, this is our response. The following changes will be effective immediately, all of these changes are subject to adaptation and change dependent on their overall effect in the coming weeks.

New ranks & roles:
  • Community Manager
    It is absolutely understood that there is a distinct lack of communication from the administration team to the community, we're often met with a lot of criticism that there's not enough transparency, there's a lack of movement with prevalent community issues and there's little being done about the dropping player count & toxicity throughout the server and forums. Our Community Manager will handle all of these aspects...

Small Update - 24/04/2020

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Update - 24/04/2020
The following changes will go live shortly.​

rp_paralake_city_v4
Change back to Paralake_v4 due to many community requests.

Listen to this while you read because @Dom_ demands it


Bug fixes/Changes @TinySlayer @Samuel and @Bolli have worked on include:

  • Fixed broken radio stations, with the addition of Area 61 Radio and Venice Classical Radio
  • Changes to the vehicle lights
  • Players can now enter civilian cars when they're on a job.
  • Players can now edit prices of store item they have placed down via the cash register without actually picking it up
  • Store item labels will no longer cause major FPS issues.
  • Spawns for both Roadcrew vehicles and impounded vehicles fixed.
  • Restrained players can no longer test drive cars...
  • Fixed...
Update - 24/04/2020.

Update Log - 12/04/2020 (EvoCity)

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Update - 12/04/2020

The following changes will go live shortly.


rp_evocity_perpheads_v3
The biggest change you will notice, is the map change. We are moving back to evo for the time being. @Collier and @Madda have done some changes to improve gameplay, such as,
  • Made the bank bigger
    • The vault is now on the bottom floor rather than under the map
  • Made the corridors wider in City Apartments
  • Improved map performance

Other changes/bug fixes @TinySlayer and I have worked on,

Changes
  • Added Splints
    • Can be bought at Safety First and will make you walk and run a bit faster than when having broken legs.
    • Running will cause damage and may result in your slow but painful death.
  • Added EvoCity...

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