Update Log - 12/04/2020 (EvoCity)

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Update - 12/04/2020


The following changes will go live shortly.


rp_evocity_perpheads_v3
The biggest change you will notice, is the map change. We are moving back to evo for the time being. @Collier and @Madda have done some changes to improve gameplay, such as,
  • Made the bank bigger
    • The vault is now on the bottom floor rather than under the map
  • Made the corridors wider in City Apartments
  • Improved map performance

Other changes/bug fixes @TinySlayer and I have worked on,

Changes
  • Added Splints
    • Can be bought at Safety First and will make you walk and run a bit faster than when having broken legs.
    • Running will cause damage and may result in your slow but painful death.
  • Added EvoCity gunrange
  • Added Poker tables to EvoCity
  • Added so explosives now do damage to nearby vehicles
  • Added so the storage chest model opens when you open it
    • Only on the portable ones, not the static property ones
  • Added cough animation to the 'C' animation wheel

Bug Fixes
  • Fixed issue where you could switch firing mode while equipping a gun, resulting in you shooting blanks.
  • Fixed issue where repairs done to your car by Roadcrew didn't save
  • Fixed issue where it was possible to use the zip tie search function to take crafting materials etc...
  • Fixed issue where fire extinguishers were not removed when you went off duty.
  • Fixed issues where workbences were unfrozen by explosion
  • Fixed issue where you could use the taser on someone entering a vehicle, resulting in them destroying the vehicle
  • Fixed max trunk weight for the Pagani Zonda
    • Was 40KG, is now 0KG
  • Fixed item stacking issue in vehicle trunks
    • Due to this fix, it is now possible to stack items in trunks.
  • Fixed tooter
  • Fixed issue where camera images were not saved if camera flash was turned off
  • Fixed spelling mistakes in the TV Chromium error text
Some images for those players that are banned for various reasons,
Zj2Kigx.jpg
jh7ZdPj.jpg
PpoePj6.jpg
gWItCeY.jpg


Found a bug? Report it at https://perpheads.com/forums/bug-reports.345/.


Big thanks to the following people,

@Bolli - Testing, Ideas, Spotify Playlist Creator
@Madda - Map, Testing
@Collier - Map, Testing
@McGlinchy - Testing, Moral Support
@Husky - Test Lead
@Inchs - Testing
@Husky - Test Lead
@talkhtw5 - Original Splint Suggestion
@Hayden - Bug Reporting
@Jimmy Jackson - Testing
@Alyt - Testing
 

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At least add a "Glove box" to the zonda which has a single trunk slot with a weight of like 1kg so @DANIEL_ has a place to put his 10 bags.
 
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Finally, a map we want


source.gif
 
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Really love EvoCity, I have personally always preferred it more than Paralake, but one thing that Paralake has that EvoCity doesn't is: stability. Even as dispatcher my game is choppy as fucked and I am quite embarrassed saying that - considering I have a very decent computer. As I said, I love EvoCity, but in a time like this when the server is pulling decent players, I think it might be more appropriate to go back to Paralake.

Multiple people have also commented on the fact that they are seriously impeded when trying to properly play the game and the map is the only issue at the moment.
 
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People are saying that the FPS is terrible but still decide to base inside the city near the nexus where the FPS is just the worst every time
 
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Se this is the problem. It is bad as it is, but as you said, people decide to kick shit off in the city, although I see why. There is too opportunity in the City such as decent basing places and bank. All the hotspots are within the city.
 
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As if paralake was a better map in terms of FPS. Only the nexus has aids FPS but its better than PERP everywhere else.

it's not just the map thats causing lag, have you ever ran it in single player?
 
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You have just backed up my point, yes with lower player counts and less activity, the map performs fine. Paralake is laid out in a way that works well with the gamemode and the player number. Fairenough, the FPS is not great on PL either, but it doesn't play up as badly as EvoCity does.
 
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Update - 13/04/2020


The following changes will go live after the next restart.



Changes and bug fixes,
  • Fixed issue where it was not possible to read the rules upon character creation
  • Fixed property errors that resulted in issues during today's map change
  • Fixed broken workbench positions
  • Made crowbar slightly less restrictive when moving
  • Refactored acts, and allowed noding and shaking while restrained
  • Fixed broken seat positions
    • In park and within different properties
  • Fixed the issue that made is so you couldn't impound vehicles
  • Disabled shooting range due to map issues

Found a bug? Report it at https://perpheads.com/forums/bug-reports.345/.

Big thanks to,

@TinySlayer
@Lelios1
@Bolli
@Sossa
@Husky
 
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