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Update Log - 31/05/2019

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This is an update that @StephenPuffs and @Fredy have been working on for a while, although few gameplay elements were changed, a very intricate day/night cycle has been introduced. A few other things are included in this update.

What we've done:
  • Realistic day/night cycle (longer days during summer, longer nights during winter)
  • Visible moon with phases.
  • Clouds
  • Solar system model
  • Emote wheel with selectable acts
  • All car sounds have been levelled due to being too loud (thanks to @Bolli, if there are any missing or broken sounds submit a bug request or contact @Bolli)
  • Lighting has been improved generally
  • Weather effects have temporarily been removed (will be included in future update)


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Update Log - 27/05/2019

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Update Log - 27/05/2019
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Following on from yesterdays update, a smaller update went live this morning. The focus of this update was to provide a first phase of balancing to firearms, while we have feedback from the small group that helped test the changes, there will be a further phase of updates after monitoring the impact of the changes for a period of time. Please continue to provide any further feedback in the community discussion thread.
  • Added new settings for gungames
  • The spread of shotgun pellets is no long impacted by marksmanship level
  • Marksmanship for lower levels no longer has as much recoil
  • Crouching has a more of an impact at higher marksmanship levels
  • Changed the recoil reduction calculation so that...

Update Log - 26/05/2019

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Update Log - 26/05/2019
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As some of you may have noticed, an updated went live earlier today. Here are the changes:
  • Added new "Raid" events
  • Notifications are rendered over all UI, so that they are visible when your phone is out
  • When your gun is not in passive mode and standing next to a vehicle, you do not change to keys when changing firemode
  • Dispatcher Office doors can be locked
  • Wrenches can be used to repair non-disabled cars
  • Removed hold animation for chemical tables
  • Shop items can be purchased when the owner is far away
  • Taking a gun out of passive stops the dragging animation
  • Added chemical table spawn locations to Puffer Mart
  • New players now receive some core items when joining for the first time
  • Lowered mini cooper price by $10k
  • Garbage bags can no longer be spawned as props
  • Disabled physgun for dropped items and explosives...

Community Discussion - What do you want?

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Community Discussion - What do you want?
A lack of discussion between the staff team and the community has been apparent for a long time now, it's important that we get your input on the prevalent issues
and concerns that you all have so we can work toward fixing these. This thread will be an opportunity for Senior Administration to respond to your questions and queries.

I hope this thread can generate some positive discussion, and won't turn into a massive bitch-fest. We really want to see what you guys want, so I do ask that you remain
respectful and dignified when posting here.

For housekeeping sake, can we try keep the topic of this thread around these main issues:

  • Gameplay Suggestions & Discussion
  • Rules Discussion (including enforcement)
  • In-Game Organisations
  • Paralake Police Department
  • Staff Team

@TinySlayer and I will do our...

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