Just another update that is mainly meant to improve the mechanics and feel of the server.
Melee weapons now use a much better method for detecting whether or not you hit someone. Previously you could only ever hit someone with any melee weapon if you directly looked at them while clicking. Now there's a lot of room for you to hit someone as long as the person you are trying to hit is in the range of the swing of your weapon.
This will also affect fists, as well as their functions such as dragging/pushing, which means it should be much easier pushing someone trying to run away, or dragging someone who is constantly moving.
Since this change will severely improve melee weapons and as a result they might currently be overpowered, so if that is the case we will change the balancing soon.
We also finally added the katana that Xquality made ages ago but never added because we didn't know how to...