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Hi everyone,
We are currently working on the next update, which has taken a long time, but it will also be very extensive.
One of the major aspects will be adding new drugs that can be grown/made, which will also require some drug balancing.
As changes to drugs are quite delicate, we wanted to ask the community for feedback before releasing the update.
Our main issue with the current state is that the two growable drugs (weed, cocaine) seem unbalanced for the effort required.
Our plan for the coming update is to balance drugs so that there will be more variety in the drugs being grown.
The first change will be to balance drugs more closely:
The second change that we want to use to encourage more variety will be a drug market.
The drug market tracks the amount of drugs being produced by players and will boost the price of drugs that are not being produced a lot.
We are aiming for a ~10–20% boost for drugs that are produced the least, which is not an overpowering boost, but definitely worth considering.
Additionally, we also want to prevent the hoarding of drugs while waiting for the price to be "right."
Tying it to produced drugs, rather than sold drugs, should definitely help a bit, but it might not be enough.
We would like to hear your opinion on these proposed changes, as well as if you maybe have some additional ideas.
Please note: the prices of the drugs will not be changed, the balancing change will be done using the yield, so no point hoarding drugs because of this.
We are currently working on the next update, which has taken a long time, but it will also be very extensive.
One of the major aspects will be adding new drugs that can be grown/made, which will also require some drug balancing.
As changes to drugs are quite delicate, we wanted to ask the community for feedback before releasing the update.
Our main issue with the current state is that the two growable drugs (weed, cocaine) seem unbalanced for the effort required.
- Weed takes 19 minutes to grow, and yields ~$80k per hour
- Cocaine takes 38 minutes to grow, and yields ~$140k per hour
Our plan for the coming update is to balance drugs so that there will be more variety in the drugs being grown.
The first change will be to balance drugs more closely:
- Drugs should be balanced according to their profit per hour, which should be similar for all of them.
- Drugs that take longer to grow should gain a slight boost to their profit per hour.
- Drugs that take more effort/interactivity to produce should gain a slight boost to their profit per hour.
The second change that we want to use to encourage more variety will be a drug market.
The drug market tracks the amount of drugs being produced by players and will boost the price of drugs that are not being produced a lot.
We are aiming for a ~10–20% boost for drugs that are produced the least, which is not an overpowering boost, but definitely worth considering.
Additionally, we also want to prevent the hoarding of drugs while waiting for the price to be "right."
Tying it to produced drugs, rather than sold drugs, should definitely help a bit, but it might not be enough.
We would like to hear your opinion on these proposed changes, as well as if you maybe have some additional ideas.
Please note: the prices of the drugs will not be changed, the balancing change will be done using the yield, so no point hoarding drugs because of this.
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